public CitadelGround() { cdc = new CastleDamageCalculator(Random) { v5 = 1.3, v6 = 1.5, v7 = 1.5 }; }
public LabyrinthUpper(Random random) { cdc = new CastleDamageCalculator(random) { v5 = 2.1, v6 = 29, v7 = 2.5 }; }
public LabyrinthBase(Random random) { cdc = new CastleDamageCalculator(random) { v5 = 1.7, v6 = 18, v7 = 1.7 }; }
public DurekCastle(Random random) { cdc = new CastleDamageCalculator(random) { v5 = 0.9, v6 = 0.95, v7 = 0.95 }; }
public CitadelUpper(Random random) { cdc = new CastleDamageCalculator(random) { v5 = 1.6, v6 = 5.5, v7 = 2.3 }; }