コード例 #1
0
    public GameObject CastSkill(GameObject go, int skillId, int skillType, int stamp, string folderName, string prefabName, string target_id, Vector3 targetPos, bool needneedFeedback, string[] targetIds, bool isAct)
    {
        SceneEntity component = go.GetComponent <SceneEntity>();

        if (component != null)
        {
            component.castSkill = go.transform.GetOrAddComponent <CastSkill>();
            return(component.castSkill.StartSkill(skillId, skillType, stamp, folderName, prefabName, target_id, targetPos, needneedFeedback, targetIds, isAct));
        }
        CastSkill orAddComponent = go.transform.GetOrAddComponent <CastSkill>();

        return(orAddComponent.StartSkill(skillId, skillType, stamp, folderName, prefabName, target_id, targetPos, needneedFeedback, targetIds, isAct));
    }
コード例 #2
0
ファイル: SkillManager.cs プロジェクト: PenpenLi/BWM
    public static void Execute(ReturnUseSkillUserCmd_S cmd)
    {
        CastSkill cast = null;

        switch (cmd.owner.entrytype)
        {
        case Cmd.SceneEntryType.SceneEntryType_Npc:
        {
            var owner = Npc.All[cmd.owner.entryid];
            if (owner != null)
            {
                cast = owner.CastSkill;
            }
        }
        break;

        case Cmd.SceneEntryType.SceneEntryType_Player:
        {
            var owner = Role.All[cmd.owner.entryid];
            if (owner != null)
            {
                cast = owner.CastSkill;
            }
        }
        break;

        default:
            break;
        }

        var skill = table.TableSkill.Where(cmd.skillid, cmd.skilllevel);

        if (cast == null || skill == null)
        {
            return;
        }
        cast.StartSkill(skill, cmd.hurts);
    }