public void showIndicatorAnimation() { if (!castedSpell) { spellIndicator.showNoCastAnimation(); } spellIndicator.showCastAnimation(); PlayerCastIndicator.ResetIndicators(); }
void actionPlayerExit() { player.showIndicatorAnimation(); UnitCastIndicator.ResetIndicators(); GameTools.Map.UpdateWeightMap(); turn_player = false; turn_enemy = true; player.FinishedAnimation = false; validInput = false; NumberOfTurnsUntilWin--; Base.logic_tick(); }