private void OnHitGround(CarryableItemHitGroundEvent obj) { _position = transform.position; _timer = _shakeTimer; _shaking = true; }
private void OnHitGround(CarryableItemHitGroundEvent obj) { _soundPlayer.PlayOneShot(_hitGround); }
private void OnHitGround(CarryableItemHitGroundEvent obj) { _position = transform.position; _timer = _shakeTimer; _shaking = true; }
private void OnHitGround(CarryableItemHitGroundEvent obj) { _soundPlayer.PlayOneShot(_hitGround); }