コード例 #1
0
    public void PassCarpetRoomToHiddenSpace(HiddenSpaceCarpetPart hiddenSpaceCarpetPrefab)
    {
        Vector2Int exitPosition    = hiddenSpacePassage.portalSpaceObject.position;
        Vector2Int carpetdirection = Vector2Int.zero;

        switch (hiddenSpacePassage.orientation)
        {
        case Orientation.Right:
            carpetdirection = Vector2Int.left;
            break;

        case Orientation.Left:
            carpetdirection = Vector2Int.right;
            break;

        case Orientation.Forward:
            carpetdirection = Vector2Int.down;
            break;

        case Orientation.Backward:
            carpetdirection = Vector2Int.up;
            break;
        }
        exitPosition += carpetdirection;
        HiddenSpaceCarpetPart newCarpetPart = Instantiate(hiddenSpaceCarpetPrefab, hiddenSpace.GetWorldPosition(exitPosition), hiddenSpaceCarpetPrefab.transform.rotation);

        hiddenSpace.hiddenSpace[exitPosition.x, exitPosition.y] = newCarpetPart;
        newCarpetPart.position = exitPosition;
        carpet.allHiddenCarpetParts.Add(newCarpetPart);
        StartCoroutine(carpet.MoveHiddenCarpetIn(carpetdirection));

        housePassage.furniturePart.canMoveFurniture = false;
    }