private void Update() { if (!isCrash) { carController.Controller(IsGrounded()); OnEffects(); AddScoreOnDistance(20f); AddScoreInFliying(2f, 1f); BackFlip(); if (transform.position.y <= -20f || carpet.IsCarpet()) { isCrash = true; am.PlayDestruction(); am.PlayWheelImpact(); } } else { jointWF.enabled = false; jointWB.enabled = false; } }