// Start is called before the first frame update void Start() { DontDestroyOnLoad(gameObject); ci = new Card_initializing(); p_amt = 2; e_amt = 3; card_queue[0] = 0; card_queue[1] = 1; enemy_queue[0] = 3; enemy_queue[1] = 2; enemy_queue[2] = 4; }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(gameObject);//此对象在场景切换时不会消失 ci = new Card_initializing(); //以下是用于测试的信息,后期会由数据库和阵容选择界面代替 p_amt = 4; e_amt = 5; card_queue[0] = 0; card_queue[1] = 1; card_queue[2] = 2; card_queue[3] = 3; enemy_queue[0] = 4; enemy_queue[1] = 5; enemy_queue[2] = 6; enemy_queue[3] = 7; enemy_queue[4] = 8; }