Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     DontDestroyOnLoad(gameObject);
     ci             = new Card_initializing();
     p_amt          = 2;
     e_amt          = 3;
     card_queue[0]  = 0;
     card_queue[1]  = 1;
     enemy_queue[0] = 3;
     enemy_queue[1] = 2;
     enemy_queue[2] = 4;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     DontDestroyOnLoad(gameObject);//此对象在场景切换时不会消失
     ci = new Card_initializing();
     //以下是用于测试的信息,后期会由数据库和阵容选择界面代替
     p_amt          = 4;
     e_amt          = 5;
     card_queue[0]  = 0;
     card_queue[1]  = 1;
     card_queue[2]  = 2;
     card_queue[3]  = 3;
     enemy_queue[0] = 4;
     enemy_queue[1] = 5;
     enemy_queue[2] = 6;
     enemy_queue[3] = 7;
     enemy_queue[4] = 8;
 }