コード例 #1
0
        internal static void Execute()
        {
            var wMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).ManaCost;

            switch (CardSelector.Status)
            {
            case SelectStatus.Ready:
            {
                if (ObjectManager.Player.Mana >= wMana)
                {
                    if (Config.GoldKey)
                    {
                        CardSelector.StartSelecting(Cards.Yellow);
                    }
                    else if (Config.BlueKey)
                    {
                        CardSelector.StartSelecting(Cards.Blue);
                    }
                    else if (Config.RedKey)
                    {
                        CardSelector.StartSelecting(Cards.Red);
                    }
                }

                break;
            }

            case SelectStatus.Selecting:
            {
                if (Config.GoldKey)
                {
                    CardSelector.JumpToCard(Cards.Yellow);
                }
                else if (Config.BlueKey)
                {
                    CardSelector.JumpToCard(Cards.Blue);
                }
                else if (Config.RedKey)
                {
                    CardSelector.JumpToCard(Cards.Red);
                }

                break;
            }
            }
        }
コード例 #2
0
        internal static void Execute()
        {
            var wMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).SData.Mana;

            foreach (var enemy in HeroManager.Enemies.Where(e => !e.IsDead))
            {
                if (Config.CanKillW && enemy.IsKillableAndValidTarget(Spells._w.GetDamage(enemy), Spells._w.DamageType, Orbwalking.GetRealAutoAttackRange(ObjectManager.Player) + 200))
                {
                    if (Spells._w.IsReadyPerfectly())
                    {
                        if (CardSelector.Status == SelectStatus.Ready)
                        {
                            CardSelector.StartSelecting(Cards.First);
                        }
                    }

                    if (CardSelector.Status == SelectStatus.Selecting)
                    {
                        CardSelector.JumpToCard(Cards.First);
                    }
                }
                else if (Config.UseGoldCombo)
                {
                    if (Spells._w.IsReadyPerfectly())
                    {
                        if (CardSelector.Status == SelectStatus.Ready)
                        {
                            CardSelector.StartSelecting(Cards.Yellow);
                        }
                    }

                    if (CardSelector.Status == SelectStatus.Selecting)
                    {
                        CardSelector.JumpToCard(Cards.Yellow);
                    }
                }
            }
        }
コード例 #3
0
        internal static void Execute()
        {
            var wName = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).Name;
            var wMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).SData.Mana;
            var qMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).SData.Mana;
            //CardsLock
            var blueLock = wName.Equals("BlueCardLock", StringComparison.InvariantCultureIgnoreCase);
            var redLock  = wName.Equals("RedCardLock", StringComparison.InvariantCultureIgnoreCase);
            var goldLock = wName.Equals("GoldCardLock", StringComparison.InvariantCultureIgnoreCase);

            if (!Config.Rotate)
            {
                return;
            }

            foreach (var enemy in HeroManager.Enemies.Where(e => e.IsValidTarget(Spells._q.Range) && !e.IsDead))
            {
                if (Spells._w.IsReadyPerfectly())
                {
                    if (enemy.Distance(ObjectManager.Player) <= (ObjectManager.Player.AttackRange + Config.RotateRange))
                    {
                        if (ObjectManager.Player.ManaPercent >= Config.RotateMana)
                        {
                            CardSelector.RotateCards();
                        }
                    }
                }

                if (enemy.Distance(ObjectManager.Player) <= (ObjectManager.Player.AttackRange + Config.RotateLock))
                {
                    if (CardSelector.Status == SelectStatus.Selecting)
                    {
                        switch (Config.Prioritize)
                        {
                        case 0:
                        {
                            //Smart (W->Q)
                            if (ObjectManager.Player.Mana - wMana - qMana >= wMana)
                            {
                                if (Spells._q.IsReadyPerfectly())
                                {
                                    if (blueLock)
                                    {
                                        CardSelector.JumpToCard(Cards.Red);
                                    }
                                    else if (goldLock)
                                    {
                                        CardSelector.LockCard();
                                    }
                                    else if (redLock)
                                    {
                                        CardSelector.LockCard();
                                    }
                                }

                                CardSelector.LockCard();
                            }

                            CardSelector.LockCard();

                            break;
                        }

                        case 1:
                        {
                            //Prioritize BLUE-GOLD-RED;
                            if (blueLock)
                            {
                                CardSelector.LockCard();
                            }
                            else if (goldLock)
                            {
                                CardSelector.JumpToCard(Cards.Blue);
                            }
                            else if (redLock)
                            {
                                CardSelector.LockCard();
                            }
                            break;
                        }

                        case 2:
                        {
                            //Prioritize RED-BLUE-GOLD;
                            if (blueLock)
                            {
                                CardSelector.LockCard();
                            }
                            else if (goldLock)
                            {
                                CardSelector.JumpToCard(Cards.Red);
                            }
                            else if (redLock)
                            {
                                CardSelector.LockCard();
                            }
                            break;
                        }

                        case 3:
                        {
                            //Prioritize GOLD-BLUE-RED;
                            if (blueLock)
                            {
                                CardSelector.LockCard();
                            }
                            else if (goldLock)
                            {
                                CardSelector.LockCard();
                            }
                            else if (redLock)
                            {
                                CardSelector.JumpToCard(Cards.Yellow);
                            }
                            break;
                        }

                        case 4:
                        {
                            //Prioritize GOLD-RED-BLUE;
                            if (blueLock)
                            {
                                CardSelector.JumpToCard(Cards.Red);
                            }
                            else if (goldLock)
                            {
                                CardSelector.LockCard();
                            }
                            else if (redLock)
                            {
                                CardSelector.LockCard();
                            }
                            break;
                        }
                        }
                    }
                }
            }
        }
コード例 #4
0
ファイル: Clear.cs プロジェクト: grossgore/Fate2
        internal static void Execute()
        {
            var wMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).ManaCost;
            var qMana = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).ManaCost;

            var jungle = SebbyLib.Cache.GetMinions(ObjectManager.Player.ServerPosition, 700, MinionTeam.Neutral);

            if (!jungle.Any() || jungle.FirstOrDefault() == null)
            {
                return;
            }

            if (Spells._w.IsReadyPerfectly())
            {
                if (jungle.Any(x => x.Name.StartsWith("SRU_Baron") || x.Name.StartsWith("SRU_Dragon")))
                {
                    switch (CardSelector.Status)
                    {
                    case SelectStatus.Ready:
                    {
                        CardSelector.StartSelecting(Cards.Blue);
                        break;
                    }

                    case SelectStatus.Selecting:
                    {
                        CardSelector.JumpToCard(Cards.Blue);
                        break;
                    }
                    }
                }
                else
                {
                    var combinedManaPercent = (ObjectManager.Player.MaxMana / (wMana + qMana));

                    if (ObjectManager.Player.ManaPercent >= Math.Max(45, 20 + combinedManaPercent))
                    {
                        var targetAoE = jungle.Count(x => x.Distance(jungle.FirstOrDefault()) <= 250);

                        if (targetAoE > 2)
                        {
                            switch (CardSelector.Status)
                            {
                            case SelectStatus.Ready:
                            {
                                CardSelector.StartSelecting(Cards.Red);
                                break;
                            }

                            case SelectStatus.Selecting:
                            {
                                CardSelector.JumpToCard(Cards.Red);
                                break;
                            }
                            }
                        }
                        else
                        {
                            if (jungle.FirstOrDefault().HealthPercent >= 70 && ObjectManager.Player.HealthPercent < 50)
                            {
                                switch (CardSelector.Status)
                                {
                                case SelectStatus.Ready:
                                {
                                    CardSelector.StartSelecting(Cards.Yellow);
                                    break;
                                }

                                case SelectStatus.Selecting:
                                {
                                    CardSelector.JumpToCard(Cards.Yellow);
                                    break;
                                }
                                }
                            }
                            else
                            {
                                CardSelector.StartSelecting(Cards.Blue);
                            }
                        }
                    }
                    else
                    {
                        CardSelector.StartSelecting(Cards.Blue);
                    }
                }
            }

            if (Spells._q.IsReadyPerfectly())
            {
                if (ObjectManager.Player.Mana - qMana >= wMana)
                {
                    var target = jungle.FirstOrDefault(x => x.IsValidTarget(Spells._q.Range));

                    if (target != null)
                    {
                        Spells._q.Cast(target);
                    }
                }
            }
        }