public void SetData(CardAwardPreInfo info) { _info = info; _voiceName.text = I18NManager.Get(_info.isUnlock ? "Favorability_AlreadyUnlock" : "Favorability_NoUnlock", info.content); SetIsUnlock(); SetRedPoint(); }
private void OnClickVoiceItem(CardAwardPreInfo info) { if (_voiceWindow != null) { _voiceWindow.OnClickClose(); Debug.LogError("掉View播放语音的方法"); FavorabilityMainView.Live2dTiggerVoice(info); } }
private CardAwardPreInfo CreateCardAwardPreInfo(string content, bool isUnlock, CardAwardPreType cardAwardPreType, int priority = 0) { var info = new CardAwardPreInfo(); info.content = content; info.isUnlock = isUnlock; info.priority = priority; info.cardAwardPreType = cardAwardPreType; return(info); }
private static CardAwardPreInfo CreateCardAwardPreInfo(string content, bool isUnlock, CardAwardPreType cardAwardPreType, string dialogId = "", int expressionId = 0, string unlockDescription = "", int priority = 0) { var info = new CardAwardPreInfo(); info.content = content; info.isUnlock = isUnlock; info.priority = priority; info.dialogId = dialogId; info.expressionId = expressionId; info.cardAwardPreType = cardAwardPreType; info.UnlockDescription = unlockDescription; info.isNew = false; return(info); }
/// <summary> /// 触发语音Item语音 /// </summary> /// <param name="info"></param> public void Live2dTiggerVoice(CardAwardPreInfo info) { L2DModel model = _live2DGraphic.GetMainLive2DView.Model; _live2DGraphic.GetMainLive2DView.LipSync = true; if (info.dialogId == "") { model.SetExpression(model.ExpressionList[info.expressionId], 2); return; } new AssetLoader().LoadAudio( AssetLoader.GetMainPanleDialogById(info.dialogId), //expressionInfo.Dialog), (clip, loader) => { model.SetExpression(model.ExpressionList[info.expressionId], clip.length + 1); AudioManager.Instance.PlayDubbing(clip); }); }
private void ShowCardAwardPreview(UserCardVo userCardVo) { List <CardAwardPreInfo> infos = new List <CardAwardPreInfo>(); var vo = userCardVo; int cardId = userCardVo.CardId; int NpcId = (int)userCardVo.CardVo.Player; var userFavorabilityVo = GlobalData.FavorabilityMainModel.GetUserFavorabilityVo(NpcId);//用户NPC的好感度信息 Debug.LogError("CardId " + cardId + " NpcId " + NpcId); PlayerPB playerPB = userCardVo.CardVo.Player; var cardPd = GlobalData.CardModel.GetCardBase(cardId); for (int i = 0; i < cardPd.GainSceneIds.Count; i++) { int phonesceneId = cardPd.GainSceneIds[i]; if (phonesceneId == 0) { continue; } bool isUnlock = true; var userCard = GlobalData.CardModel.GetUserCardById(cardId); isUnlock = userCard != null; // Debug.LogError("phonesceneId" + phonesceneId+ "GetSceneName"+ GetSceneName(phonesceneId)); CardAwardPreInfo info = CreateCardAwardPreInfo(GetSceneName(phonesceneId), isUnlock, GetCardAwardPreType(phonesceneId)); info.StartTips = "1心解锁."; // Debug.LogError(isUnlock+" "+info.content); infos.Add(info); } int sceneId = 0; //解锁手机事件 for (int i = 0; i < vo.MaxStars; i++) { var targetStarUpPb = GlobalData.CardModel.GetCardStarUpRule(vo.CardId, (StarPB)i); if (targetStarUpPb == null) { //Debug.LogError("no i" + i); continue; } for (int j = 0; j < targetStarUpPb.SceneIds.Count; j++) { if (targetStarUpPb.SceneIds[j] == 0) { continue; } sceneId = targetStarUpPb.SceneIds[j]; bool isUnlock = false; SceneUnlockRulePB curscenePb = GlobalData.FavorabilityMainModel.GetUnlockRulePb(sceneId); if (curscenePb == null) { continue; } if (curscenePb.FavorabilityLevel <= userFavorabilityVo.Level && (int)targetStarUpPb.Star <= vo.Star) { isUnlock = true; } if (curscenePb != null) { //SmsInfo info = JsonConvert.DeserializeObject<SmsInfo>(text); CardAwardPreInfo info = CreateCardAwardPreInfo(GetSceneName(sceneId), isUnlock, GetCardAwardPreType(sceneId)); PhoneUnlockInfo phoneUnlock = ClientData.GetPhoneUnlockInfoById(sceneId); if (phoneUnlock != null) { info.UnlockDescription = phoneUnlock.UnlcokDes; info.StartTips = phoneUnlock.StartTips + "."; Debug.LogError(info.content); infos.Add(info); } } Debug.Log("Star level " + i + " sceneID " + sceneId + " isUnlock " + isUnlock); } } //恋爱剧情 UserAppointmentVo userAppointmentVo = GlobalData.AppointmentData.GetCardAppointmentVo(cardId); if (userAppointmentVo != null) { int appointmentId = userAppointmentVo.AppointmentId; AppointmentRuleVo appointmentRuleVo = GlobalData.AppointmentData.GetAppointmentRule(appointmentId); string cotent = appointmentRuleVo.Name; foreach (var v in appointmentRuleVo.GateInfos) { //cotent = cotent + v.Gate.ToString(); bool isUnlock = userAppointmentVo.ActiveGateInfos.Contains(v.Gate); if (v.Star == 0 && v.Evo == 0) { isUnlock = true; } string key = "Common_Number" + v.Gate.ToString(); var info = CreateCardAwardPreInfo(cotent + I18NManager.Get(key), isUnlock, CardAwardPreType.LoveStory); if (v.Star == 0 && v.Evo == 0) { info.StartTips = "1心解锁."; } if (v.Star > 0) { info.StartTips = (v.Star + 1) + "心解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewStarUnlock", (v.Star + 1)); } if (v.Evo > 0) { info.StartTips = "进化" + v.Evo + "解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewEvoUnlock", v.Evo); } infos.Add(info); } } //日记语音 List <ElementPB> elementPBs = GlobalData.DiaryElementModel.GetDialogsByCardId(cardId); foreach (var elementPB in elementPBs) { if (elementPB.ElementType == ElementTypePB.Sound) { string cotent = elementPB.Name; bool isUnlock = GlobalData.DiaryElementModel.IsCanUseElement(elementPB.Id); var info = CreateCardAwardPreInfo(cotent, isUnlock, CardAwardPreType.LoveDiaryLabelVoice); info.StartTips = "进化1解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewEvoUnlock", 1); infos.Add(info); } } // var drawcards = ClientData.GetDrawCardExpressionInfos(NpcId, EXPRESSIONTRIGERTYPE.DRAWCARD); // //抽卡语音 // foreach (var v in drawcards) // { // string cotent = v.DialogName; // bool isUnlock = true; // infos.Add(CreateCardAwardPreInfo(cotent, isUnlock, CardAwardPreType.DrawCardVioce)); // } infos.Sort(); string cardName = userCardVo.CardVo.CardName; var win = PopupManager.ShowWindow <CardAwardPreviewWindow>("Card/Prefabs/CardDetail/CardAwardPreviewWindow"); win.SetData(cardName, infos); //string path = "FavorabilityMain/Prefabs/VoiceWindow"; //var voiceWin = PopupManager.ShowWindow<VoiceWindow>(path); //voiceWin.SetData("111", infos); }