protected override void DisposeOverride() { DisposeHelper.Dispose(ref _blendState); DisposeHelper.Dispose(ref _summBuffer); DisposeHelper.Dispose(ref _tempBuffer); DisposeHelper.Dispose(ref _shadowBuffer); CarNode.Dispose(); Scene.Dispose(); base.DisposeOverride(); }
protected override void DisposeOverride() { DisposeHelper.Dispose(ref _summBlendState); DisposeHelper.Dispose(ref _bakedBlendState); DisposeHelper.Dispose(ref _bufferFSumm); DisposeHelper.Dispose(ref _bufferF1); DisposeHelper.Dispose(ref _bufferF2); DisposeHelper.Dispose(ref _bufferA); DisposeHelper.Dispose(ref _shadowBuffer); DisposeHelper.Dispose(ref _rasterizerState); CarNode.Dispose(); Scene.Dispose(); base.DisposeOverride(); }