Beispiel #1
0
 protected override void DisposeOverride()
 {
     DisposeHelper.Dispose(ref _blendState);
     DisposeHelper.Dispose(ref _summBuffer);
     DisposeHelper.Dispose(ref _tempBuffer);
     DisposeHelper.Dispose(ref _shadowBuffer);
     CarNode.Dispose();
     Scene.Dispose();
     base.DisposeOverride();
 }
 protected override void DisposeOverride()
 {
     DisposeHelper.Dispose(ref _summBlendState);
     DisposeHelper.Dispose(ref _bakedBlendState);
     DisposeHelper.Dispose(ref _bufferFSumm);
     DisposeHelper.Dispose(ref _bufferF1);
     DisposeHelper.Dispose(ref _bufferF2);
     DisposeHelper.Dispose(ref _bufferA);
     DisposeHelper.Dispose(ref _shadowBuffer);
     DisposeHelper.Dispose(ref _rasterizerState);
     CarNode.Dispose();
     Scene.Dispose();
     base.DisposeOverride();
 }