コード例 #1
0
    IEnumerator CountStart()
    {
        Controls.disableControls();
        Timer.SetActive(false);
        yield return(new WaitForSeconds(0.5f));

        CountD.GetComponent <Text> ().text = "3";
        GetR.Play();
        CountD.SetActive(true);
        yield return(new WaitForSeconds(1));

        CountD.SetActive(false);
        CountD.GetComponent <Text> ().text = "2";
        GetR.Play();
        CountD.SetActive(true);
        yield return(new WaitForSeconds(1));

        CountD.SetActive(false);
        CountD.GetComponent <Text> ().text = "1";
        GetR.Play();
        CountD.SetActive(true);
        yield return(new WaitForSeconds(1));

        CountD.SetActive(false);
        Go.Play();
        Timer.SetActive(true);
        Controls.enableControls();
    }
コード例 #2
0
ファイル: checkan.cs プロジェクト: AlvaroFlorencia/Final
 // Update is called once per frame
 void Update()
 {
     if (answers[aleatorio] == answer.text)
     {
         a.text = "";
         if (carCtrl)
         {
             print("Correcto");
             score.gainPoints();
             Controls.SetActive(true);
             q.SetActive(false);
             a.gameObject.SetActive(false);
             panel.SetActive(false);
             carCtrl.enableControls();
             particle1.SetActive(false);
             Destroy(particle1);
         }
         else
         {
             score.gainPoints();
             carCtrl = FindObjectOfType <CarCtrl>();
             Controls.SetActive(true);
             q.SetActive(false);
             a.gameObject.SetActive(false);
             panel.SetActive(false);
             carCtrl.enableControls();
             particle1.SetActive(false);
         }
         Destroy(gameObject);
     }
     else
     {
     }
 }