public void SetCPState(int CPNumber, CapturePointStates State) { if (State == CapturePointStates.ALLIED) { ControlPoints[CPNumber].Texture = CPAllied; } else if (State == CapturePointStates.ENEMY) { ControlPoints[CPNumber].Texture = CPEnemy; } else { ControlPoints[CPNumber].Texture = CPNeutral; } }
public void SetState(CapturePointStates State) { switch (State) { case CapturePointStates.ALLIED: Sprite.Texture = Allied_Texture; break; case CapturePointStates.ENEMY: Sprite.Texture = Enemy_Texture; break; default: Sprite.Texture = Neutral_Texture; break; } }