// Use this for initialization protected void Start() { CanvasPlayer.SetActive(MyTurn); if (force == 0) { force = 5; } LifeText.text = "" + vida; }
public void ReplayCanvas() { SetCanvasMode(Mode.Firing); lock (canvasPlayerLock) { CanvasPlayer canvasPlayer = new CanvasPlayer(this.skeletonFrames); canvasPlayer.ImageRendered += new ImagingUtilities.ImageRenderedEventHandler(canvasPlayer_ImageRendered); canvasPlayer.PlayerFinished += new CanvasPlayer.PlayerFinishedEventHandler(canvasPlayer_PlayerFinished); Thread thread = new Thread(canvasPlayer.Start); thread.Start(); } }
public void ReplayCanvas(DateTime startTime, DateTime endTime) { SetCanvasMode(Mode.Firing); SkeletonRenderFrames frames = GetFramesWithinInterval(startTime, endTime); lock (canvasPlayerLock) { CanvasPlayer canvasPlayer = new CanvasPlayer(frames); canvasPlayer.ImageRendered += new ImagingUtilities.ImageRenderedEventHandler(canvasPlayer_ImageRendered); canvasPlayer.PlayerFinished += new CanvasPlayer.PlayerFinishedEventHandler(canvasPlayer_PlayerFinished); Thread thread = new Thread(canvasPlayer.Start); thread.Start(); } }
public virtual void EndTurn() { MyTurn = false; CanvasPlayer.SetActive(false); mananger.Turneador(); }