public override void _Ready() { // load in some nodes asteroidManager = GetNode <AsteroidManager>("AsteroidManager"); endGameDelayTimer = GetNode <Timer>("EndGameDelayTimer"); canvasLayer = GetNode <CanvasLayer>("CanvasLayer"); map = GetNode <Map>("Map"); gui = canvasLayer.GetNode <GUI>("GUI"); techTree = canvasLayer.GetNode <Control>("TechTree"); leaderBoard = canvasLayer.GetNode <Control>("Leaderboard"); quitPopup = canvasLayer.GetNode <ConfirmationDialog>("QuitPopup"); Signals.FinalWaveCompleteEvent += OnFinalWaveComplete; Signals.TerritoryDestroyedEvent += OnTerritoryDestroyed; gui.TechTreeButtonPressedEvent += OnTechTreeButtonPressed; gui.LeaderBoardButtonPressedEvent += OnLeaderBoardButtonPressed; quitPopup.Connect("confirmed", this, nameof(OnQuitPopupConfirmed)); // setup our list of territories per owner map.Territories.ForEach(t => numTerritoriesPerPlayer[t.TerritoryOwner - 1]++); asteroidManager.Territories = map.Territories; AddPlayersToWorld(); // after the world is setup, tell the server to start the timer and begin the game Server.Instance.PostBeginGame(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { CanvasLayer canvas = this.GetNode <CanvasLayer>("CanvasLayer"); this.popupPause = canvas.GetNode <Popup>("PauseScreen"); this.popupWin = canvas.GetNode <Popup>("WinScreen"); this.popupMainMenu = canvas.GetNode <Popup>("MainMenuScreen"); // this.popupPause.PopupCentered(); // this.popupWin.PopupCentered(); this.popupMainMenu.PopupCentered(); //GD.Print(GetViewport().Size); }
public override void _Ready() { base._Ready(); _canvas = GetNode <CanvasLayer>("./CanvasLayer"); if (!IsInstanceValid(_canvas) || _canvas == null) { _canvas = new CanvasLayer() { Name = "CanvasLayer" }; AddChild(_canvas); } _glyph = _canvas.GetNode <Sprite>("./Glyph"); if (!IsInstanceValid(_glyph) || _glyph == null) { _glyph = new Sprite() { Name = "Glyph" }; AddChild(_glyph); } if (IsInstanceValid(Cursor)) { Input.SetCustomMouseCursor(Cursor); } }
public override void _Ready() { manager = (GameManager)GetNode("GameManager"); canvas = (CanvasLayer)GetNode("CanvasLayer"); menuBox = (VBoxContainer)canvas.GetNode("VBoxContainer"); levelsGrid = (GridContainer)canvas.GetNode("GridContainer"); playButton = (Button)menuBox.GetNode("ButtonPlayer"); if (manager.currentlevel != 0) { playButton.Text = "Continue"; } manager.updateData(); levelSelector = (LevelSelector)levelsGrid; levelSelector.EnableUpTo(manager.maxLevel); }
void ChangeWeapon(Weapon target) { if (weapon != null) { weapon.QueueFree(); } weapon = target; canvas.GetNode("Control").AddChild(weapon); canvas.Offset = new Vector2(0f, 576f); }
public void SetHUDVisibility(bool visible) { var control = _hud.GetNode <Control>("Control"); control.Visible = visible; }