/// <summary> Push a new scene onto the stack. </summary> public static void Push(PrimeScene scene, bool hideSceneBelow = true) { if (scene == null) { return; } scene.IsHidingSceneBelow = hideSceneBelow; SuspendTopScene(hideSceneBelow); Stack.Add(scene); if (scene.AttachToViewport) { CanvasLayer canvasLayer = new CanvasLayer(); canvasLayer.Name = $"{scene.Name}"; canvasLayer.AddChild(scene); StackRoot.AddChild(canvasLayer); } else { StackRoot.AddChild(scene); } Tree.SetInputAsHandled(); scene.OnPushed(); scene.OnCurrent(); }
public MoveCommand(OxFigure value, CanvasLayer curCanv, Point newCoord, Point oldCoord) { _value = value; CurCanv = curCanv; _newCoord = newCoord; _oldCoord = oldCoord; }
public override void _Ready() { // load in some nodes asteroidManager = GetNode <AsteroidManager>("AsteroidManager"); endGameDelayTimer = GetNode <Timer>("EndGameDelayTimer"); canvasLayer = GetNode <CanvasLayer>("CanvasLayer"); map = GetNode <Map>("Map"); gui = canvasLayer.GetNode <GUI>("GUI"); techTree = canvasLayer.GetNode <Control>("TechTree"); leaderBoard = canvasLayer.GetNode <Control>("Leaderboard"); quitPopup = canvasLayer.GetNode <ConfirmationDialog>("QuitPopup"); Signals.FinalWaveCompleteEvent += OnFinalWaveComplete; Signals.TerritoryDestroyedEvent += OnTerritoryDestroyed; gui.TechTreeButtonPressedEvent += OnTechTreeButtonPressed; gui.LeaderBoardButtonPressedEvent += OnLeaderBoardButtonPressed; quitPopup.Connect("confirmed", this, nameof(OnQuitPopupConfirmed)); // setup our list of territories per owner map.Territories.ForEach(t => numTerritoriesPerPlayer[t.TerritoryOwner - 1]++); asteroidManager.Territories = map.Territories; AddPlayersToWorld(); // after the world is setup, tell the server to start the timer and begin the game Server.Instance.PostBeginGame(); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { m_Buffers.Clear(); NativeArray <CanvasLayer> layerEntity; var canvasLayerIdFromEntity = GetComponentDataFromEntity <CanvasSortLayer>(true); using (var roots = m_ScreenSpaceOverlayQuery.ToEntityArray(Allocator.TempJob)) { layerEntity = new NativeArray <CanvasLayer>(roots.Length, Allocator.TempJob); for (int i = 0; i < layerEntity.Length; i++) { layerEntity[i] = new CanvasLayer() { CanvasEntity = roots[i], SortId = canvasLayerIdFromEntity[roots[i]].Value } } ; layerEntity.Sort(); } for (int i = 0; i < layerEntity.Length; i++) { if (EntityManager.HasComponent(layerEntity[i].CanvasEntity, typeof(CanvasCommandBufferContainer))) { var commandBuffer = EntityManager.GetSharedComponentData <CanvasCommandBufferContainer>(layerEntity[i].CanvasEntity); m_Buffers.Add(commandBuffer.Value); } } layerEntity.Dispose(); EntityManager.AddComponent(m_UnitializedCanvasQuery, typeof(OverlayCanvasInitialized)); EntityManager.RemoveComponent(m_DestroyedCanvasQuery, typeof(OverlayCanvasInitialized)); return(inputDeps); } }
public override void _Ready() { base._Ready(); _canvas = GetNode <CanvasLayer>("./CanvasLayer"); if (!IsInstanceValid(_canvas) || _canvas == null) { _canvas = new CanvasLayer() { Name = "CanvasLayer" }; AddChild(_canvas); } _glyph = _canvas.GetNode <Sprite>("./Glyph"); if (!IsInstanceValid(_glyph) || _glyph == null) { _glyph = new Sprite() { Name = "Glyph" }; AddChild(_glyph); } if (IsInstanceValid(Cursor)) { Input.SetCustomMouseCursor(Cursor); } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { MouseSensitivity = 0.08f; _debugDisplayScene = ResourceLoader.Load <PackedScene>("res://ui/hud/debugging/DebugDisplay.tscn"); CanvasLayer = new CanvasLayer(); AddChild(CanvasLayer); }
void SetupNodeReferences() { shipInfoPanels = FindNode("ShipInfoPanels") as ShipInfoPanels; hudRoot = GetNode <CanvasLayer>("HUD"); helpUI = FindNode("HelpUI") as Control; mainCamera = GetNode <MainCamera>("MainCamera"); missionAccomplishedUI = FindNode("MissionAccomplishedUI") as MissionAccomplishedUI; }
public override void _Ready() { canvasLayer = GetNode <CanvasLayer>("CanvasLayer"); colorRect = GetNode <ColorRect>("CanvasLayer/ColorRect"); animationPlayer = GetNode <AnimationPlayer>("CanvasLayer/ColorRect/AnimationPlayer"); loadScenes(); }
public void AddChildToCanvasLayer(GameObject child, CanvasLayer canvasLayer, string key) { Transform layerTransform = canvasLayers[canvasLayer]; canvasLayerChildByKey[canvasLayer].Add(key, child); child.transform.SetParent(layerTransform, false); }
public bool ContainsCanvasLayerChild(CanvasLayer canvasLayer, string key) { Dictionary <string, GameObject> layerChilds = canvasLayerChildByKey[canvasLayer]; GameObject child; bool contains = layerChilds.TryGetValue(key, out child); return(contains); }
// public void addBackdrop() // { // MeshInstance backdrop = new MeshInstance(); // backdrop.Mesh = new PlaneMesh{}; // var material = new SpatialMaterial{}; // // default color is black for plane // Color color_black = new Color(0,0,0); // material.AlbedoColor = color_black; // backdrop.SetSurfaceMaterial(0, material); // Vector3 scale = new Vector3(80, 0, 80); // Vector3 position = new Vector3(-1f, 0, -1f); // Vector3 rotation = new Vector3(30, 180-45, 30); // backdrop.Scale = scale; // backdrop.Translate(position); // backdrop.RotationDegrees = rotation; // AddChild(backdrop); // return; // } public CanvasLayer addHUD() { new_hud = (PackedScene)ResourceLoader.Load("res://HUD.tscn"); CanvasLayer hud = (CanvasLayer)new_hud.Instance(); AddChild(hud); hud.Call("menuView"); return(hud); }
public override void _Ready() { camera = GetNode <Camera>("WorldCamera"); canvas = GetNode <CanvasLayer>("CanvasLayer"); ray = camera.GetNode <RayCast>("RayCast"); cameraOffset = camera.Transform.origin; camera.SetAsToplevel(true); Input.SetMouseMode(Input.MouseMode.Captured); }
public override void _Ready() { _gui = GetNode <CanvasLayer>("GUI"); _waveTimer = GetNode <Timer>("WaveTimer"); _waveTimer.Connect("timeout", this, nameof(UnPause)); _victoryAudio = GetNode <AudioStreamPlayer>("VictoryAudio"); CreateConnection(); LoadHighScore(); GUI.UpdateScore(score); GUI.UpdateHighScore(highScore); GUI.MenuGame(); }
public GameObject GetCanvasLayerChild(CanvasLayer canvasLayer, string key) { Dictionary <string, GameObject> layerChilds = canvasLayerChildByKey[canvasLayer]; GameObject child; if (!layerChilds.TryGetValue(key, out child)) { Debug.LogWarning("Can't find child id " + key + " in CanvasLayer." + canvasLayer.ToString()); } return(child); }
public void initialize(CanvasConfig config, CanvasCameraConfig canvasCameraConfig, Texture2D texture = null) { canvasBuffer = new CanvasBuffer(config.canvasSize, config.bufferSize); this.config = config; canvasCamera = new CanvasCamera(canvasCameraConfig, config.canvasSize, gameObject); backLayer = new CanvasLayer(config.canvasSize, 100, config.layersShader, canvasCamera); frontLayer = new CanvasLayer(config.canvasSize, 20, config.layersShader, canvasCamera); radialLayer = new CanvasRadialLayer(config.canvasSize, 25, config.radialFillShader, config.radialFillTexture, canvasCamera); canvasCollider = CanvasCollider.createCanvasCollider(config.canvasSize, 10, gameObject, canvasCamera); setNewPicture(texture); initialized = true; handleInnerEvents(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { CanvasLayer canvas = this.GetNode <CanvasLayer>("CanvasLayer"); this.popupPause = canvas.GetNode <Popup>("PauseScreen"); this.popupWin = canvas.GetNode <Popup>("WinScreen"); this.popupMainMenu = canvas.GetNode <Popup>("MainMenuScreen"); // this.popupPause.PopupCentered(); // this.popupWin.PopupCentered(); this.popupMainMenu.PopupCentered(); //GD.Print(GetViewport().Size); }
public override void _Ready() { Crosshair = GetNode <TextureRect>("CLayer/CrossCenter/TextureRect"); ChunkInfoLabel = GetNode <Label>("CLayer/ChunkInfo"); PlayerPositionLabel = GetNode <Label>("CLayer/PlayerPosition"); FPSLabel = GetNode <Label>("CLayer/FPSLabel"); NickLabelLayer = GetNode <CanvasLayer>("NickLabelLayer"); GetNode <Label>("CLayer/VersionLabel").Text = $"Version: {Game.Version}"; GetTree().Connect("screen_resized", this, nameof(OnScreenResized)); HotbarUpdate(); this.CallDeferred(nameof(OnScreenResized)); Show(); //To make sure we catch anything which might be wrong after hide then show }
public override void _Ready() { Health = 100; DeathSignal = nameof(MainCharacterDie); Input.SetMouseMode(Input.MouseMode.Captured); this.animationPlayer = GetNode <AnimationPlayer>("Player"); this.collisionShape = GetNode <CollisionShape>("CollisionShape"); this.uiGameOver = GetNode <UiGameOver>("UIGameOver"); this.canvasLayer = GetNode <CanvasLayer>("CanvasLayer"); this.rayCast = GetNode <RayCast>("RotationHelper/RayCast"); this.camera = GetNode <Camera>("RotationHelper/Camera"); this.rotationHelper = GetNode <Spatial>("RotationHelper"); this.spotLight = GetNode <SpotLight>("RotationHelper/SpotLight"); this.labelMainMessage = GetNode <MessageLabel>("CanvasLayer/Label"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { //addBackdrop(); //Input.SetMouseMode(Input.MouseMode.Captured); // initializiation spacing_constant = 2f; //cube = addCube(cube_size); cameraMain = addCamera(); moveCamera(cameraMain, cube_size); HUD = addHUD(); // functions }
public override void _Ready() { manager = (GameManager)GetNode("GameManager"); canvas = (CanvasLayer)GetNode("CanvasLayer"); menuBox = (VBoxContainer)canvas.GetNode("VBoxContainer"); levelsGrid = (GridContainer)canvas.GetNode("GridContainer"); playButton = (Button)menuBox.GetNode("ButtonPlayer"); if (manager.currentlevel != 0) { playButton.Text = "Continue"; } manager.updateData(); levelSelector = (LevelSelector)levelsGrid; levelSelector.EnableUpTo(manager.maxLevel); }
public override void _Ready() { _hudContainer = GetNode <CanvasLayer>("hud"); _mainMenuContainer = GetNode <Control>("main_menu_canvas/main_menu"); debugtext = GetNode <Label>("hud/debug_text"); playerStatus = GetNode <Label>("hud/player_status"); _gameMessage = GetNode <Label>("hud/gameplay_message"); _console = GetNode <CmdConsoleUI>("main_menu_canvas/console"); SetConsoleOn(false); SetMainMenuOn(false); _main = Main.i; _main.AddObserver(OnGlobalEvent, this, false, "UI"); Button btn; btn = _mainMenuContainer.GetNode <Button>("root_menu/start"); if (btn == null) { Console.WriteLine($"Couldn't find button"); } else { btn.Connect("pressed", this, "OnRootStartClicked"); } btn = _mainMenuContainer.GetNode <Button>("root_menu/options"); if (btn == null) { Console.WriteLine($"Couldn't find button"); } else { btn.Connect("pressed", this, "OnOptionsClicked"); } btn = _mainMenuContainer.GetNode <Button>("root_menu/quit"); if (btn == null) { Console.WriteLine($"Couldn't find button"); } else { btn.Connect("pressed", this, "OnQuitClicked"); } }
public static void UpdateLabel() { if (Labels.Count > 0) { if (!Node.IsInstanceValid(instance)) { var layer = new CanvasLayer(); layer.AddChild(instance = new DrawDebugLabels()); layer.AddChild(vScroll = new VScrollBar()); Scene.Current.AddChild(layer); layer.Owner = Scene.Current; instance.Owner = layer; vScroll.Owner = layer; } if (Labels.Count < lastcount) // fixes text bug when less text is printed than last frame { var layer = instance.GetParent(); layer.RemoveChild(instance); layer.AddChild(instance); } builder.Clear(); vScroll.MaxValue = (Labels.Count - 1).min(1); int scroll = (int)vScroll.Value; int count = 0; while (count < 50) { var current = scroll + count; if (current >= Labels.Count) { break; } builder.Append(Labels[current]); count++; } instance.Text = builder.ToString(); lastcount = Labels.Count; Labels.Clear(); } else if (Node.IsInstanceValid(instance)) { instance.GetParent().QueueFree(); } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { _hud = GetNode <CanvasLayer>("HUD"); _audio = GetNode <AudioStreamPlayer>("AudioStreamPlayer"); PlayerEvolution = 0; LevelNumber = 1; SpeedrunActive = false; _speedrunTime = 0f; _audio.Play(); _actions = new ArrayList() { "up", "down", "left", "right", "fire", }; }
} // scales the frame size internal Animation(Texture2D texture, int frameWidth, int frameHeight, int frameCount, int frameDuration, bool looping, CanvasLayer canvasLayer) { _frameWidth = frameWidth; _frameHeight = frameHeight; _frameCount = frameCount; _frameDuration = frameDuration; _looping = looping; _spriteStrip = texture; _canvasLayer = canvasLayer; // Monogame requires a float for zOrder, so we pre-compute this based on the desired canvas layer _zOrder = (float)canvasLayer / (float)CanvasLayer.Count; _elapsedTime = 0; _currentFrame = 0; Scale = 1; // default scale to 1 _active = true; }
// Called when the node enters the scene tree for the first time. public override void _Ready() { ScoreSummaryTimer = GetNode <Timer>("ScoreSummaryTimer"); TimeStarted = DateTime.Now; OS.CenterWindow(); LastObstacle = DateTime.Now; LastCreature = DateTime.Now; ScoreCanvas = GetNode <CanvasLayer>("ScoreCanvas"); PlayerMoneyLabel = GetNode <Label>("ScoreCanvas/PlayerMoneyLabel"); DepthLabel = GetNode <Label>("ScoreCanvas/DepthLabel"); GameOverTimer = GetNode <Timer>("GameOverTimer"); PlayerSub = (PlayerSub)GetNode("PlayerSub"); CircleWipeAnimationPlayer = (AnimationPlayer)GetNode("CircleWipe/ColorRect/AnimationPlayer"); var globalVars = GlobalManager.GetGlobalGameVariables(this); globalVars.PlayerSub = PlayerSub; RandomNumberGenerator = new RandomNumberGenerator(); RandomNumberGenerator.Randomize(); LeftWall = GetNode <Wall>("LeftWall"); LeftWall2 = GetNode <Wall>("LeftWall2"); RightWall = GetNode <Wall>("RightWall"); RightWall2 = GetNode <Wall>("RightWall2"); LeftWall.GlobalPosition = new Vector2(LeftWall.GlobalPosition.x, 0); RightWall.GlobalPosition = new Vector2(RightWall.GlobalPosition.x, 0); LeftWall2.GlobalPosition = new Vector2(LeftWall.GlobalPosition.x, LeftWall2.CollisionHeight * 2); RightWall2.GlobalPosition = new Vector2(RightWall.GlobalPosition.x, RightWall2.CollisionHeight * 2); GameIsStarting = true; CircleWipeAnimationPlayer.Play("circle_out"); SetPlayerMoneyText(); }
public void DestroyCanvasLayerChild(GameObject child, CanvasLayer canvasLayer, string key, Action onDestroyCompleted = null) { canvasLayerChildByKey[canvasLayer].Remove(key); PopOutAndDestroyUIView popOutAndDestroyUIView = child.GetComponent <PopOutAndDestroyUIView>(); if (popOutAndDestroyUIView != null) { popOutAndDestroyUIView.PopOutAndDestroy(onDestroyCompleted); return; } View view = child.GetComponent <View>(); if (view != null) { view.Destroy(); return; } Destroy(child); }
public void initChalkIcons() { var startPosition = new Vector2(0, 175); var vSpace = 30.0f; PackedScene chalkIconScn = (PackedScene)ResourceLoader.Load("res://Nodes/chalkIcon.tscn"); for (int i = 0; i < colorOptions.Count; i++) { var color = colorOptions[i]; var chalkIcon = (chalkButton)chalkIconScn.Instance(); var cSprite = (Sprite)chalkIcon.GetNode("chalk_icon"); cSprite.SelfModulate = colorOptions[i]; var posX = currentColorIndex == i ? 20.0f:0.0f; chalkIcon.Position = startPosition + new Vector2(posX, vSpace * i); chalkIcon.colorIndex = i; // Owner.AddChild(chalkIcon); CanvasLayer c = GetTree().GetNodesInGroup("CANVAS")[0] as CanvasLayer; c.AddChild(chalkIcon); } }
public override void _Ready() { lapTimer = GetNode <Timer>("LapTimer"); levelStartTimer = GetNode <Timer>("CountDownTimer"); //Get the HUD node to enable the minipulation of its child nodes hud = GetNode <CanvasLayer>("HUD"); //Get the HUD script hudScript = GetNode <HUD>("HUD"); //Load the levels in the list of levels levels.Add(ResourceLoader.Load("res://Nodes/Level1.tscn") as PackedScene); levels.Add(ResourceLoader.Load("res://Nodes/Level2.tscn") as PackedScene); levels.Add(ResourceLoader.Load("res://Nodes/Level3.tscn") as PackedScene); //Grabs the ball scene and loads it in a container for quick reference ballScene = (PackedScene)ResourceLoader.Load("res://Nodes/Ball.tscn"); //Connect to the HUDs signals for he show menu button functionality hud.Connect("ShowMenu", this, nameof(ShowMenu)); //Connect to the HUDs signals for he show menu button functionality hud.Connect("ShowHUD", this, nameof(StartLevel)); levelResetTimer = GetNode <Timer>("LevelResetTimer"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { this.canvasLayer = this.GetNode <CanvasLayer>("CanvasLayer"); this.pauseScreen = this.canvasLayer.GetNode <PauseScreen>("PauseScreen"); this.winScreen = this.canvasLayer.GetNode <WinScreen>("WinScreen"); this.mainMenuScreen = this.canvasLayer.GetNode <MainMenuScreen>("MainMenuScreen"); foreach (string scenePath in List_Of_World_Paths) { string formattedPath = String.Format("res://{0}", scenePath); PackedScene scene = (PackedScene)ResourceLoader.Load(formattedPath); this.LevelList.Add(scene); } // this.curGameWorld = this.GetNode<World>("World"); this.IsPaused = this.processStopFlag; this.IsMainMenuActive = true; this.IsPauseScreenActive = false; this.IsWinScreenActive = false; }
public override void _Ready() { _console = GetTree().Root.GetNode <CanvasLayer>("Console"); }
public void initialize(CanvasConfig config, CanvasCameraConfig canvasCameraConfig, Texture2D texture=null) { canvasBuffer = new CanvasBuffer(config.canvasSize, config.bufferSize); this.config = config; canvasCamera = new CanvasCamera(canvasCameraConfig, config.canvasSize, gameObject); backLayer = new CanvasLayer(config.canvasSize, 100, config.layersShader, canvasCamera); frontLayer = new CanvasLayer(config.canvasSize, 20, config.layersShader, canvasCamera); radialLayer = new CanvasRadialLayer(config.canvasSize, 25, config.radialFillShader, config.radialFillTexture, canvasCamera); canvasCollider = CanvasCollider.createCanvasCollider (config.canvasSize, 10, gameObject, canvasCamera); setNewPicture(texture); initialized = true; handleInnerEvents(); }