protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max); painter = new GLCanvasPainter(canvas2d, max, max); frameBuffer = canvas2d.CreateFrameBuffer(this.Width, this.Height); frameBufferNeedUpdate = true; //------------ frameBuffer2 = canvas2d.CreateFrameBuffer(this.Width, this.Height); }
protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = CreateCanvasGL2d(max, max); painter = new GLCanvasPainter(canvas2d, max, max); frameBuffer = canvas2d.CreateFrameBuffer(max, max); //------------ }
protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = CreateCanvasGL2d(max, max); frameBuffer = canvas2d.CreateFrameBuffer(this.Width, this.Height); frameBufferNeedUpdate = true; //------------ }