コード例 #1
0
        public override void Load()
        {
            //-----------------------------------------------
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);
            var lionFill = new LionFillSprite();
            //-----------------------------------------------

            GLBitmap bmp1 = null;
            int      bmpW = 0;
            int      bmpH = 0;

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);

                //since OpenGL < 3 dose not have FrameBuffer
                //so we first draw it to backbuffer
                //then copy data from back buffer to texture
                if (bmp1 == null)
                {
                    lionFill.Draw(canvas);

                    GL.ReadBuffer(ReadBufferMode.Back);
                    Bitmap bmp           = new Bitmap(800, 600, System.Drawing.Imaging.PixelFormat.Format32bppRgb);
                    byte[] buffer_output = new byte[800 * 4 * 600];
                    var bmpdata          = bmp.LockBits(
                        new Rectangle(0, 0, 800, 600),
                        System.Drawing.Imaging.ImageLockMode.ReadWrite,
                        bmp.PixelFormat);
                    GL.ReadPixels(0, 0, 800, 600, PixelFormat.Bgra, PixelType.Byte, bmpdata.Scan0);
                    unsafe
                    {
                        fixed(byte *outputH = &buffer_output[0])
                        {
                            GL.ReadPixels(0, 0, 800, 600, PixelFormat.Bgra, PixelType.Byte, (IntPtr)outputH);
                        }
                    }
                    bmp.UnlockBits(bmpdata);
                    //save
                    bmp.Save("d:\\WImageTest\\glLion.png");
                    //---------
                    //canvas.DrawImage(GLBitmapTexture.CreateBitmapTexture(bmp), 0, 0, bmp.Width, bmp.Height);
                    bmp1 = PixelFarm.Drawing.DrawingGL.GLBitmapTextureHelper.CreateBitmapTexture(bmp);
                    bmpW = bmp.Width;
                    bmpH = bmp.Height;

                    canvas.Clear(PixelFarm.Drawing.Color.White);
                }
                canvas.DrawImage(bmp1, 0, 0, bmpW, bmpH);

                //canvas.Clear(PixelFarm.Drawing.Color.White);
            });
            form.Show();
        }
コード例 #2
0
        public override void Load()
        {
            //-----------------------------------------------
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);
            var lionFill = new LionFillSprite();

            //-----------------------------------------------
            form.SetGLPaintHandler((o, s) =>
            {
                //canvas.Orientation = PixelFarm.Drawing.CanvasOrientation.LeftTop;
                canvas.Clear(PixelFarm.Drawing.Color.White);
                canvas.FillRect(PixelFarm.Drawing.Color.Blue, 0, 0, 400, 400);
                //draw vxs direct to GL surface
                //lionFill.Draw(canvas); //before offset

                canvas.EnableClipRect();
                canvas.SetClipRectRel(200, 250, 100, 100);

                lionFill.Draw(canvas);
                //offset
                canvas.SetCanvasOrigin(50, 50);
                //test clipping
                canvas.SetClipRectRel(200, 250, 100, 100);

                lionFill.Draw(canvas);
                canvas.DisableClipRect();


                canvas.SetCanvasOrigin(0, 0);
            });
            form.Show();
        }
コード例 #3
0
        protected override void OnGLRender(object sender, EventArgs args)
        {
            canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
            canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
            canvas2d.ClearColorBuffer();
            if (!resInit)
            {
                msdf_bmp = LoadTexture(RootDemoPath.Path + @"\msdf_75.png");
                //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1.png");
                //msdf_bmp = LoadTexture(@"d:\\WImageTest\\msdf_65.png");
                resInit = true;
            }
            canvas2d.Clear(PixelFarm.Drawing.Color.White);

            //canvas2d.DrawImageWithMsdf(msdf_bmp, 0, 400, 6);
            //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 500, 0.5f);
            //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 520, 0.4f);
            //canvas2d.DrawImageWithMsdf(msdf_bmp, 100, 550, 0.3f);
            //canvas2d.DrawImage(msdf_bmp, 150, 400);

            canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 200, 500, 15f);
            //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 500, 0.5f);
            //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 520, 0.4f);
            //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 300, 550, 0.3f);

            ////
            //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 400, 6);
            //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 500, 0.5f);
            //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 520, 0.4f);
            //canvas2d.DrawImageWithMsdf(sdf_bmp, 400, 550, 0.3f);
            canvas2d.DrawImage(msdf_bmp, 100, 300);

            miniGLControl.SwapBuffers();
        }
コード例 #4
0
 protected override void OnGLRender(object sender, EventArgs args)
 {
     canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
     canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
     canvas2d.Clear(PixelFarm.Drawing.Color.White);
     canvas2d.ClearColorBuffer();
     //-------------------------------
     if (!isInit)
     {
         glbmp  = LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg");
         isInit = true;
     }
     if (frameBuffer.FrameBufferId > 0)
     {
         if (frameBufferNeedUpdate)
         {
             //------------------------------------------------------------------------------------
             //framebuffer
             canvas2d.AttachFrameBuffer(frameBuffer);
             //after make the frameBuffer current
             //then all drawing command will apply to frameBuffer
             //do draw to frame buffer here
             canvas2d.Clear(PixelFarm.Drawing.Color.Red);
             canvas2d.DrawImageWithBlurX(glbmp, 0, 300);
             canvas2d.DetachFrameBuffer();
             //------------------------------------------------------------------------------------
             //framebuffer2
             canvas2d.AttachFrameBuffer(frameBuffer2);
             GLBitmap bmp2 = new GLBitmap(frameBuffer.TextureId, frameBuffer.Width, frameBuffer.Height);
             bmp2.IsBigEndianPixel = true;
             canvas2d.DrawImageWithBlurY(bmp2, 0, 300);
             canvas2d.DetachFrameBuffer();
             //------------------------------------------------------------------------------------
             //after release current, we move back to default frame buffer again***
             frameBufferNeedUpdate = false;
         }
         canvas2d.DrawFrameBuffer(frameBuffer2, 15, 300);
     }
     else
     {
         canvas2d.Clear(PixelFarm.Drawing.Color.Blue);
     }
     //-------------------------------
     miniGLControl.SwapBuffers();
 }
コード例 #5
0
        protected override void OnGLRender(object sender, EventArgs args)
        {
            canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
            canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
            canvas2d.Clear(PixelFarm.Drawing.Color.White);
            canvas2d.ClearColorBuffer();
            //-------------------------------
            if (!isInit)
            {
                isInit = true;
            }
            if (frameBuffer.FrameBufferId > 0)
            {
                //------------------------------------------------------------------------------------
                GL.BindFramebuffer(FramebufferTarget.Framebuffer, frameBuffer.FrameBufferId);
                //--------
                //do draw to frame buffer here
                GL.ClearColor(OpenTK.Graphics.Color4.Red);
                GL.Clear(ClearBufferMask.ColorBufferBit);
                //------------------------------------------------------------------------------------



                //------------------------------------------------------------------------------------
                GL.BindTexture(TextureTarget.Texture2D, frameBuffer.TextureId);
                GL.GenerateMipmap(TextureTarget.Texture2D);
                GL.BindTexture(TextureTarget.Texture2D, 0);
                GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
                //------------------------------------------------------------------------------------

                GLBitmap bmp = new GLBitmap(frameBuffer.TextureId, frameBuffer.Width, frameBuffer.Height);
                bmp.IsBigEndianPixel = true;
                canvas2d.DrawImage(bmp, 15, 300);
            }
            else
            {
                canvas2d.Clear(PixelFarm.Drawing.Color.Blue);
            }
            //-------------------------------
            SwapBuffer();
        }
コード例 #6
0
        public override void Load()
        {
            //draw 1
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
            });
            form.Show();
        }
コード例 #7
0
ファイル: T110_Text.cs プロジェクト: cs-phillips/PixelFarm
 protected override void OnGLRender(object sender, EventArgs args)
 {
     canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
     canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
     canvas2d.ClearColorBuffer();
     canvas2d.Clear(PixelFarm.Drawing.Color.Red);
     //-------------------------------
     painter.DrawString("OK", 0, 17);
     painter.DrawString("1234567890", 0, 17 * 3);
     //-------------------------------
     SwapBuffer();
 }
コード例 #8
0
        protected override void OnGLRender(object sender, EventArgs args)
        {
            canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
            canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
            canvas2d.Clear(PixelFarm.Drawing.Color.White);
            canvas2d.ClearColorBuffer();
            //-------------------------------
            if (!isInit)
            {
                glbmp  = LoadTexture(RootDemoPath.Path + @"\leaves.jpg");
                isInit = true;
            }
            if (frameBuffer.FrameBufferId > 0)
            {
                if (frameBufferNeedUpdate)
                {
                    //------------------------------------------------------------------------------------
                    //framebuffer
                    canvas2d.AttachFrameBuffer(frameBuffer);
                    //after make the frameBuffer current
                    //then all drawing command will apply to frameBuffer
                    //do draw to frame buffer here
                    canvas2d.Clear(PixelFarm.Drawing.Color.Red);
                    canvas2d.DrawImageWithConv3x3(glbmp, Mat3x3ConvGen.emboss, 0, 300);
                    canvas2d.DetachFrameBuffer();

                    //after release current, we move back to default frame buffer again***
                    frameBufferNeedUpdate = false;
                }
                canvas2d.DrawFrameBuffer(frameBuffer, 15, 300);
            }
            else
            {
                canvas2d.Clear(PixelFarm.Drawing.Color.Blue);
            }
            //-------------------------------
            miniGLControl.SwapBuffers();
        }
コード例 #9
0
        public override void Load()
        {
            //lion fill test
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);
            var lionFill = new LionFillSprite();
            //----------
            //draw lion on software layer
            ActualImage actualImage = new ActualImage(800, 600, PixelFarm.Agg.Image.PixelFormat.Rgba32);
            Graphics2D  g2d         = Graphics2D.CreateFromImage(actualImage);
            GLBitmap    bmp         = null;

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
                //-------------------------------------
                // draw lion from bitmap to GL screen
                if (bmp == null)
                {
                    lionFill.OnDraw(g2d);
                    bmp = new GLBitmap(new LazyAggBitmapBufferProvider(actualImage));
                }
                //lion is inverted from software layer ,
                //so... we use DrawImageInvert()
                int xpos = 0;
                int w    = bmp.Width;
                int h    = bmp.Height;

                for (int i = 0; i < 3; ++i)
                {
                    canvas.DrawImage(bmp, xpos, 50, w, h);
                    w     = (int)(w * 1.2);
                    h     = (int)(h * 1.2);
                    xpos += 150;
                }
                w    = bmp.Width;
                h    = bmp.Height;
                xpos = 0;
                for (int i = 0; i < 2; ++i)
                {
                    w     = (int)(w * 0.75);
                    h     = (int)(h * 0.75);
                    xpos -= 50;
                    canvas.DrawImage(bmp, xpos, 50, w, h);
                }
            });

            form.Show();
        }
コード例 #10
0
        public override void Load()
        {
            //-----------------------------------------------
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);
            var lionFill = new LionFillSprite();

            //-----------------------------------------------
            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
                canvas.FillRect(PixelFarm.Drawing.Color.Blue, 0, 0, 400, 400);
                //draw vxs direct to GL surface
                lionFill.Draw(canvas);
            });
            form.Show();
        }
コード例 #11
0
        public override void Load()
        {
            //draw 1

            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);
            GLBitmap             hwBmp  = null;

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
                canvas.StrokeColor = PixelFarm.Drawing.Color.DeepPink;
                var polygonCoords  = new float[] {
                    5, 300,
                    40, 300,
                    50, 340
                };
                canvas.FillPolygon(PixelFarm.Drawing.Color.DeepPink, polygonCoords, 3);
            });
            form.Show();
        }
コード例 #12
0
ファイル: T105_Stencil.cs プロジェクト: cs-phillips/PixelFarm
        protected override void OnGLRender(object sender, EventArgs args)
        {
            canvas2d.SmoothMode  = CanvasSmoothMode.Smooth;
            canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue;
            //-----------------------------
            //see:  lazyfoo.net/tutorials/OpenGL/26_the_stencil_buffer/index.php
            //-----------------------------

            canvas2d.Clear(PixelFarm.Drawing.Color.White);
            //-------------------
            //disable rendering to color buffer
            GL.ColorMask(false, false, false, false);
            //start using stencil
            GL.Enable(EnableCap.StencilTest);
            //place a 1 where rendered
            GL.StencilFunc(StencilFunction.Always, 1, 1);
            //replace where rendered
            GL.StencilOp(StencilOp.Replace, StencilOp.Replace, StencilOp.Replace);
            //render  to stencill buffer

            painter.FillColor = PixelFarm.Drawing.Color.Black;
            painter.FillRenderVx(stencilPolygon);
            painter.StrokeColor = PixelFarm.Drawing.Color.Black;
            //render color
            GL.ColorMask(true, true, true, true);
            //where a 1 was not rendered
            GL.StencilFunc(StencilFunction.Equal, 1, 1);
            //keep the pixel
            GL.StencilOp(StencilOp.Keep, StencilOp.Keep, StencilOp.Keep);
            //draw
            painter.FillColor = PixelFarm.Drawing.Color.Red;
            painter.FillRenderVx(rectPolygon);
            GL.Disable(EnableCap.StencilTest);
            //-----------------------------------------------------------
            SwapBuffer();
        }
コード例 #13
0
        public override void Load()
        {
            //----------------------------------------------------
            //test only
            TextureAtlas textureAtlas = new TextureAtlas(800, 600);
            int          areaId, x, y;

            for (int i = 0; i < 100; ++i)
            {
                var result2 = textureAtlas.AllocNewRectArea(100, 200, out areaId, out x, out y);
                if (result2 != TextureAtlasAllocResult.Ok)
                {
                }
            }
            //----------------------------------------------------
            FormTestWinGLControl form   = new FormTestWinGLControl();
            CanvasGL2d           canvas = new CanvasGL2d(this.Width, this.Height);

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
            });
            form.Show();
        }
コード例 #14
0
        public override void Init()
        {
            FormTestWinGLControl2 form          = new FormTestWinGLControl2();
            CanvasGL2d            canvas        = new CanvasGL2d(this.Width, this.Height);
            GLTextPrinter         glTextPrinter = new GLTextPrinter(canvas);

            form.SetGLPaintHandler((o, s) =>
            {
                canvas.Clear(PixelFarm.Drawing.Color.White);
                if (hwBmp == null)
                {
                    hwBmp = PixelFarm.Drawing.DrawingGL.GLBitmapTextureHelper.CreateBitmapTexture(
                        new Bitmap("../../../Data/Textures/logo-dark.jpg"));
                }
                //canvas.DrawImage(hwBmp, 10, 10);
                canvas.DrawImage(hwBmp, 300, 300, hwBmp.Width / 4, hwBmp.Height / 4);
                canvas.StrokeColor = PixelFarm.Drawing.Color.DeepPink;
                canvas.DrawLine(0, 300, 500, 300);

                //-----------------------------------------------------
                canvas.StrokeColor = PixelFarm.Drawing.Color.Magenta;
                //draw line test
                canvas.DrawLine(20, 20, 600, 200);
                //-----------------------------------------------------
                //smooth with agg

                canvas.SmoothMode = CanvasSmoothMode.AggSmooth;
                var fillColor     = new PixelFarm.Drawing.Color(50, 255, 0, 0); //  PixelFarm.Drawing.Color.Red;
                //rect polygon
                var polygonCoords = new float[] {
                    5, 300,
                    40, 300,
                    50, 340,
                    10f, 340
                };
                //canvas.DrawPolygon(polygonCoords);
                //fill polygon test
                canvas.FillPolygon(fillColor, polygonCoords);

                var polygonCoords2 = new float[] {
                    5 + 10, 300,
                    40 + 10, 300,
                    50 + 10, 340,
                    10f + 10, 340
                };
                canvas.StrokeColor = new PixelFarm.Drawing.Color(100, 0, 255, 0);  //  L
                canvas.DrawPolygon(polygonCoords2, polygonCoords2.Length / 2);

                int strokeW        = 10;
                canvas.StrokeColor = PixelFarm.Drawing.Color.LightGray;

                for (int i = 1; i < 90; i += 10)
                {
                    canvas.StrokeWidth = strokeW;
                    double angle       = OpenTK.MathHelper.DegreesToRadians(i);
                    canvas.DrawLine(20, 400, (float)(600 * Math.Cos(angle)), (float)(600 * Math.Sin(angle)));

                    strokeW--;
                    if (strokeW < 1)
                    {
                        strokeW = 1;
                    }
                }



                var color          = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Green);
                canvas.StrokeColor = color;

                ////---------------------------------------------
                ////draw ellipse and circle

                canvas.StrokeWidth = 0.75f;
                canvas.DrawCircle(400, 500, 50);
                canvas.FillCircle(color, 450, 550, 25);

                canvas.StrokeWidth = 3;
                canvas.DrawRoundRect(500, 450, 100, 100, 10, 10);


                canvas.StrokeWidth = 3;
                canvas.StrokeColor = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Blue);

                //canvas.DrawBezierCurve(0, 0, 500, 500, 0, 250, 500, 250);
                canvas.DrawBezierCurve(120, 500 - 160, 220, 500 - 40, 35, 500 - 200, 220, 500 - 260);
                canvas.SmoothMode = CanvasSmoothMode.No;

                //canvas.DrawArc(150, 200, 300, 50, 0, 150, 150, SvgArcSize.Large, SvgArcSweep.Negative);
                canvas.DrawArc(100, 200, 300, 200, 30, 30, 50, SvgArcSize.Large, SvgArcSweep.Negative);


                // canvas.DrawArc(100, 200, 300, 200, 0, 100, 100, SvgArcSize.Large, SvgArcSweep.Negative);

                fillColor          = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Black);
                canvas.StrokeColor = fillColor;
                canvas.DrawLine(100, 200, 300, 200);


                //load font data
                var font      = PixelFarm.Agg.Fonts.NativeFontStore.LoadFont("c:\\Windows\\Fonts\\Tahoma.ttf", 64);
                var fontGlyph = font.GetGlyph('{');
                //PixelFarm.Font2.MyFonts.SetShapingEngine();

                canvas.FillVxs(fillColor, fontGlyph.flattenVxs);

                glTextPrinter.CurrentFont = font;


                canvas.StrokeColor = PixelFarm.Drawing.Color.Black;
                canvas.DrawLine(0, 200, 500, 200);

                //test Thai words
                glTextPrinter.Print("ดุดีดำด่าด่ำญญู", 80, 200);
                //number
                glTextPrinter.Print("1234567890", 80, 200);
                GLBitmap bmp = PixelFarm.Drawing.DrawingGL.GLBitmapTextureHelper.CreateBitmapTexture(fontGlyph.glyphImage32);

                canvas.DrawImage(bmp, 50, 50);
                bmp.Dispose();
            });
            form.Show();
        }