IEnumerator MouseRelease(Cannon c) { cannon = null; c.active = false; yield return(new WaitForSeconds(0.1f)); if (c != null) { c.active = true; } c.Drop(energy); c = null; }
IEnumerator MouseRelease(Cannon c) { cannon = null; c.active = false; yield return(new WaitForSeconds(0.1f)); if (c != null) { c.active = true; } c.Drop(energy); c = null; }