void createNPC() { Tile tile = WorldController.Instance.GetTileAt(campfire.tile.x + 1, campfire.tile.y); Vector2 pos = new Vector2(campfire.tile.x + 1, campfire.tile.y); Villager v = NPCManager.Instance.createVillager(campfire, pos); v.MovementMode = MoveMode.Wander; v.SetHomeAndOffset(campfire, tile); campfire.AddVillager(v); }