void LateUpdate() { if (selected) { if (nma.hasPath) { CameraView.RefreshPath(nma.path.corners, nma.remainingDistance); pathEnabled = true; } else if (pathEnabled) { CameraView.DisablePath(); pathEnabled = false; } } Vector3 myPos = myTrans.position; Vector3 fwd = myTrans.forward; Debug.DrawLine(myPos, myPos + 5 * fwd, Color.green); if (aiming) { AimShoot(lastAimPos); } }