// Update is called once per frame void Update() { _cameraView.HandlePosition(_cameraModel.rotationSpeed, ref _cameraOffset, _cameraModel.cameraYOffset, _cameraModel.smoothFactor, _player.transform.position); _cameraView.HandleZoom(ref _zoom, _cameraModel.zoomMin, _cameraModel.zoomMax, _cameraModel.zoomSpeed, _cameraModel.zoomRoughness); //mainCamera.Rota(new Vector3(pointToLook.x, transform.position.y, pointToLook.z)); }