public bool InAnyCamera() { LightingManager2D manager = LightingManager2D.Get(); CameraSettings[] cameraSettings = manager.cameraSettings; for (int i = 0; i < cameraSettings.Length; i++) { Camera camera = manager.GetCamera(i); if (camera == null) { continue; } float distance = Vector2.Distance(transform.position, camera.transform.position); float cameraRadius = CameraTransform.GetRadius(camera); float radius = cameraRadius + 5; // 5 = Size if (distance < radius) { return(true); } } return(false); }
public bool InCamera(Camera camera) { float cameraRadius = CameraTransform.GetRadius(camera); float distance = Vector2.Distance(transform.position, camera.transform.position); float radius = cameraRadius + Mathf.Sqrt((size.x * size.x) * (size.y * size.y)); return(distance < radius); }
public static void Draw(Camera camera, LightTilemapRoom2D id, Material material) { Vector2 cameraPosition = -camera.transform.position; float cameraRadius = CameraTransform.GetRadius(camera); LightTilemapCollider.Base tilemapCollider = id.GetCurrentTilemap(); material.mainTexture = null; Texture2D currentTexture = null; GL.Begin(GL.QUADS); int count = tilemapCollider.chunkManager.GetTiles(CameraTransform.GetWorldRect(camera)); for (int i = 0; i < count; i++) { LightTile tile = tilemapCollider.chunkManager.display[i]; if (tile.GetOriginalSprite() == null) { continue; } Vector2 tilePosition = tile.GetWorldPosition(tilemapCollider); tilePosition += cameraPosition; if (tile.NotInRange(tilePosition, cameraRadius)) { continue; } spriteRenderer.sprite = tile.GetOriginalSprite(); if (spriteRenderer.sprite.texture == null) { continue; } if (currentTexture != spriteRenderer.sprite.texture) { currentTexture = spriteRenderer.sprite.texture; material.mainTexture = currentTexture; material.SetPass(0); } Universal.Sprite.FullRect.Simple.DrawPass(tile.spriteMeshObject, spriteRenderer, tilePosition, tile.worldScale, tile.worldRotation); } GL.End(); material.mainTexture = null; }
public static void DrawTiles(Camera camera, LightTilemapRoom2D id, Material material) { Vector2 cameraPosition = -camera.transform.position; float cameraRadius = CameraTransform.GetRadius(camera); if (id.superTilemapEditor.tilemap == null) { return; } if (id.superTilemapEditor.tilemap.Tileset != null) { material.mainTexture = id.superTilemapEditor.tilemap.Tileset.AtlasTexture; } material.color = id.color; LightTilemapCollider.Base tilemapCollider = id.GetCurrentTilemap(); material.SetPass(0); GL.Begin(GL.QUADS); int count = id.superTilemapEditor.chunkManager.GetTiles(CameraTransform.GetWorldRect(camera)); for (int i = 0; i < count; i++) { LightingTile tile = id.superTilemapEditor.chunkManager.display[i]; Vector2 tilePosition = tile.GetWorldPosition(tilemapCollider); tilePosition += cameraPosition; if (tile.NotInRange(tilePosition, cameraRadius)) { continue; } Vector2 scale = tile.worldScale * 0.5f * tile.scale; Rendering.Universal.Texture.DrawPassSTE(tilePosition, scale, tile.uv, tile.worldRotation, 0); } GL.End(); material.mainTexture = null; material.color = Color.white; }