Esempio n. 1
0
    public bool InAnyCamera()
    {
        LightingManager2D manager = LightingManager2D.Get();

        CameraSettings[] cameraSettings = manager.cameraSettings;

        for (int i = 0; i < cameraSettings.Length; i++)
        {
            Camera camera = manager.GetCamera(i);

            if (camera == null)
            {
                continue;
            }

            float distance     = Vector2.Distance(transform.position, camera.transform.position);
            float cameraRadius = CameraTransform.GetRadius(camera);
            float radius       = cameraRadius + 5;       // 5 = Size

            if (distance < radius)
            {
                return(true);
            }
        }

        return(false);
    }
Esempio n. 2
0
    public bool InCamera(Camera camera)
    {
        float cameraRadius = CameraTransform.GetRadius(camera);
        float distance     = Vector2.Distance(transform.position, camera.transform.position);
        float radius       = cameraRadius + Mathf.Sqrt((size.x * size.x) * (size.y * size.y));

        return(distance < radius);
    }
Esempio n. 3
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            public static void Draw(Camera camera, LightTilemapRoom2D id, Material material)
            {
                Vector2 cameraPosition = -camera.transform.position;

                float cameraRadius = CameraTransform.GetRadius(camera);

                LightTilemapCollider.Base tilemapCollider = id.GetCurrentTilemap();

                material.mainTexture = null;

                Texture2D currentTexture = null;

                GL.Begin(GL.QUADS);

                int count = tilemapCollider.chunkManager.GetTiles(CameraTransform.GetWorldRect(camera));

                for (int i = 0; i < count; i++)
                {
                    LightTile tile = tilemapCollider.chunkManager.display[i];
                    if (tile.GetOriginalSprite() == null)
                    {
                        continue;
                    }

                    Vector2 tilePosition = tile.GetWorldPosition(tilemapCollider);

                    tilePosition += cameraPosition;

                    if (tile.NotInRange(tilePosition, cameraRadius))
                    {
                        continue;
                    }

                    spriteRenderer.sprite = tile.GetOriginalSprite();

                    if (spriteRenderer.sprite.texture == null)
                    {
                        continue;
                    }

                    if (currentTexture != spriteRenderer.sprite.texture)
                    {
                        currentTexture       = spriteRenderer.sprite.texture;
                        material.mainTexture = currentTexture;

                        material.SetPass(0);
                    }

                    Universal.Sprite.FullRect.Simple.DrawPass(tile.spriteMeshObject, spriteRenderer, tilePosition, tile.worldScale, tile.worldRotation);
                }

                GL.End();

                material.mainTexture = null;
            }
Esempio n. 4
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        public static void DrawTiles(Camera camera, LightTilemapRoom2D id, Material material)
        {
            Vector2 cameraPosition = -camera.transform.position;

            float cameraRadius = CameraTransform.GetRadius(camera);

            if (id.superTilemapEditor.tilemap == null)
            {
                return;
            }

            if (id.superTilemapEditor.tilemap.Tileset != null)
            {
                material.mainTexture = id.superTilemapEditor.tilemap.Tileset.AtlasTexture;
            }

            material.color = id.color;

            LightTilemapCollider.Base tilemapCollider = id.GetCurrentTilemap();

            material.SetPass(0);
            GL.Begin(GL.QUADS);

            int count = id.superTilemapEditor.chunkManager.GetTiles(CameraTransform.GetWorldRect(camera));

            for (int i = 0; i < count; i++)
            {
                LightingTile tile = id.superTilemapEditor.chunkManager.display[i];

                Vector2 tilePosition = tile.GetWorldPosition(tilemapCollider);

                tilePosition += cameraPosition;

                if (tile.NotInRange(tilePosition, cameraRadius))
                {
                    continue;
                }

                Vector2 scale = tile.worldScale * 0.5f * tile.scale;

                Rendering.Universal.Texture.DrawPassSTE(tilePosition, scale, tile.uv, tile.worldRotation, 0);
            }

            GL.End();

            material.mainTexture = null;
            material.color       = Color.white;
        }