// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.A)) { Debug.Log("bind camera input event"); CameraMgr.GetIns().BindInputEvent(); } if (null == PCInputMgr.GetIns()) { Debug.Log("pcinput = null"); return; } if (null == TouchMgr.GetIns()) { Debug.Log("touch input = null"); return; } //Debug.Log("update"); PCInputMgr.GetIns().tUpdate(); TouchMgr.GetIns().tUpdate(); }
private void LateUpdate() { if (null == CameraMgr.GetIns()) { return; } CameraMgr.GetIns().tLateUpdate(); }