protected override void Awake() { _Controller = gameObject.GetComponentsInChildren <ScrollPlaneMeshController>(true)[0]; _CameraFovController = gameObject.GetComponentsInChildren <CameraFovController>(true)[0]; }
protected override void Awake() { _FovController = gameObject.GetComponentsInChildren <CameraFovController>(true)[0]; _SphereController = gameObject.GetComponentsInChildren <SphereController>(true)[0]; }