void Init() { var firstRoom = RoomManager.Get().firstRoom; this.offset = this.transform.position; cameraFocus.transform.position = firstRoom.startingPos == null ? firstRoom.transform.position : firstRoom.startingPos.transform.position; var flooring = cameraFocus.GetComponentInChildren <Flooring>(); if (flooring != null) { flooring.UpdateFlooring(); } }