private void UpdateAnimation() { var time = Time.deltaTime * Smooth; var offset = _focus.GetFocusPosition() - _focus.GetCameraPosition(_3d); _offset = Vector3.SmoothDamp(_offset, offset, ref _offsetVelocity, time); transform.position = Vector3.SmoothDamp(transform.position, _focus.GetCameraPosition(_3d), ref _positionVelocity, time); _rotationUp = Vector3.SmoothDamp(_rotationUp, _3d ? Vector3.up : Vector3.forward, ref _rotationUpVelocity, time); transform.rotation = Quaternion.LookRotation(_offset, _rotationUp); Camera.orthographicSize = Mathf.SmoothDamp(Camera.orthographicSize, _focus.OrthographicSize, ref _orthographicSizeVelocity, time); }