public override void Trigger(GameObject actor) { if (focus == null) { focus = effectCamera.gameObject.AddComponent <CameraFilterPack_Blur_Focus>(); focus._Eyes = intensity; } else { focus._Eyes = intensity; } }
public override void Init() { if (active) { return; } if (TargetCamera == null) { TargetCamera = Camera.main; } originPos = TargetCamera.transform.position; beginShakeTime = 0; if (action.action == SkillCameraAction.CameraAction.CAMERAACTION_BLUR) { CameraFilterPack_Blur_Focus cc = TargetCamera.gameObject.AddComponent <CameraFilterPack_Blur_Focus>(); components.Add(cc); } active = true; }