Example #1
0
 public override void Trigger(GameObject actor)
 {
     if (focus == null)
     {
         focus       = effectCamera.gameObject.AddComponent <CameraFilterPack_Blur_Focus>();
         focus._Eyes = intensity;
     }
     else
     {
         focus._Eyes = intensity;
     }
 }
        public override void Init()
        {
            if (active)
            {
                return;
            }
            if (TargetCamera == null)
            {
                TargetCamera = Camera.main;
            }
            originPos      = TargetCamera.transform.position;
            beginShakeTime = 0;
            if (action.action == SkillCameraAction.CameraAction.CAMERAACTION_BLUR)
            {
                CameraFilterPack_Blur_Focus cc = TargetCamera.gameObject.AddComponent <CameraFilterPack_Blur_Focus>();
                components.Add(cc);
            }

            active = true;
        }