// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); monsterrb = monster.GetComponent <Rigidbody>(); monsterOldPos = monster.transform.position; dis_came = Camera.main.gameObject.GetComponent <CameraContollerScript>(); }
// Start is called before the first frame update void Start() { //カメラ操作コンポーネント取得 cameraController = Camera.main.GetComponent <CameraContollerScript>(); }