// Start is called before the first frame update void Start() { Cursor.visible = cursorvisibility; Cursor.lockState = cursorlockstate; collision.Initialize(GetComponent <Camera>()); }
private void Start() { m_currentState = State.Free; CollisionHandler.Initialize(Camera.main); CollisionHandler.UpdateCameraClipPoints(transform.position, transform.rotation, ref CollisionHandler.AdjustedCameraClipPoints); CollisionHandler.UpdateCameraClipPoints(m_finalPosition, transform.rotation, ref CollisionHandler.DesiredCameraClipPoints); }
// Initialize private void Start() { // Components _target = GameObject.Find("yBot/Follow").transform as Transform; // Initialize moveToTarget(); _collisionHandler.Initialize(Camera.main); _collisionHandler.UpdateCameraClipPoints(transform.position, transform.rotation, ref _collisionHandler.AdjustedCameraClipPoints); _collisionHandler.UpdateCameraClipPoints(_destination, transform.rotation, ref _collisionHandler.DesiredCameraClipPoints); }
void Start() { Application.targetFrameRate = 60; Camera cam = transform.GetComponentInChildren <Camera> (); m_camera = cam.transform; // curAway = distanceAway; curUp = distanceUp; curDis = new Vector2(distanceAway, distanceUp).magnitude; if (targetEffect) { effInstance = Instantiate(targetEffect); effInstance.SetActive(false); } camCol.Initialize(cam); // act = GameObject.FindWithTag ("Player").transform.GetComponent<InputAct> (); m_target = null; }