Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        Cursor.visible   = cursorvisibility;
        Cursor.lockState = cursorlockstate;

        collision.Initialize(GetComponent <Camera>());
    }
Example #2
0
    private void Start()
    {
        m_currentState = State.Free;

        CollisionHandler.Initialize(Camera.main);
        CollisionHandler.UpdateCameraClipPoints(transform.position, transform.rotation, ref CollisionHandler.AdjustedCameraClipPoints);
        CollisionHandler.UpdateCameraClipPoints(m_finalPosition, transform.rotation, ref CollisionHandler.DesiredCameraClipPoints);
    }
    // Initialize
    private void Start()
    {
        // Components
        _target = GameObject.Find("yBot/Follow").transform as Transform;

        // Initialize
        moveToTarget();
        _collisionHandler.Initialize(Camera.main);
        _collisionHandler.UpdateCameraClipPoints(transform.position, transform.rotation, ref _collisionHandler.AdjustedCameraClipPoints);
        _collisionHandler.UpdateCameraClipPoints(_destination, transform.rotation, ref _collisionHandler.DesiredCameraClipPoints);
    }
Example #4
0
    void Start()
    {
        Application.targetFrameRate = 60;
        Camera cam = transform.GetComponentInChildren <Camera> ();

        m_camera = cam.transform;         //
        curAway  = distanceAway;
        curUp    = distanceUp;
        curDis   = new Vector2(distanceAway, distanceUp).magnitude;
        if (targetEffect)
        {
            effInstance = Instantiate(targetEffect);
            effInstance.SetActive(false);
        }

        camCol.Initialize(cam);
//		act = GameObject.FindWithTag ("Player").transform.GetComponent<InputAct> ();
        m_target = null;
    }