void EndMovement() { if (!background) { background = FindObjectOfType <backgroundManager>(); } if (background.currentScroll) { background.currentScroll.ScrollAll(false); } phase = phases.None; SetMovementStartAndSpeed(phase); textDisplay.gameObject.SetActive(false); textBackground.SetActive(false); if (button.boss) { boss.EnableBossSpecific(true); } calculator.AbleCalculator(true); }