void EndMovement()
    {
        if (!background)
        {
            background = FindObjectOfType <backgroundManager>();
        }
        if (background.currentScroll)
        {
            background.currentScroll.ScrollAll(false);
        }

        phase = phases.None;
        SetMovementStartAndSpeed(phase);

        textDisplay.gameObject.SetActive(false);
        textBackground.SetActive(false);

        if (button.boss)
        {
            boss.EnableBossSpecific(true);
        }


        calculator.AbleCalculator(true);
    }