public void Check_Wall() { _distanceToWall = calculateChecks.WallCheck(_isUpright, facingRight); // Calculate Wall check if (_distanceToWall < (howCloseIsSolid + colliderBuffer)) { _hitWall = true; } else { _hitWall = false; } }
bool WallCheck() { DistanceToWall = calculateChecks.WallCheck(true, facingRight); // Calculate Wall check if (DistanceToWall < 0.02f) { wallcheck = true; } else { wallcheck = false; } return(wallcheck); }
public bool WallCheck() { wallcheck = (calculateChecks.WallCheck() < ClosenessToSolid) ? true : false; return(wallcheck); }