private static void BuildFace(CubeFace face, CactusBlock cactus, Vector3 localPos, MeshBuilder mesh) { int iFace = (int)face; mesh.AddFaceIndices(cactus.GetAtlasID()); mesh.AddVertices(vertices[iFace], localPos); mesh.AddNormals(normals[iFace]); mesh.AddTexCoords(cactus.GetFaceUV(face)); }