コード例 #1
0
        public override void Init(MyObjectBuilder_SessionComponent sessionComponent)
        {
            base.Init(sessionComponent);

            // Only servers can run this session component
            if(!Session.IsServer) return;
            MyObjectBuilder_VisualScriptManagerSessionComponent ob = (MyObjectBuilder_VisualScriptManagerSessionComponent) sessionComponent;
            m_objectBuilder = ob;
            m_relativePathsToAbsolute.Clear();
            m_stateMachineDefinitionFilePaths.Clear();

            // Runs game started event
            m_firstUpdate = ob.FirstRun;

            // load vanilla level script files
            if (ob.LevelScriptFiles != null)
                foreach (string relativeFilePath in ob.LevelScriptFiles)
                {
                    var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath);
                    // Add only existing files
                    if(MyFileSystem.FileExists(absolutePath))
                    {
                        m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath);
                    }
                    else
                    {
                        MyLog.Default.WriteLine(relativeFilePath + " Level Script was not found.");
                        Debug.Fail(relativeFilePath + " Level Script was not found.");
                    }
                }

            // load vanilla mission manchines
            if(ob.StateMachines != null)
                foreach (var relativeFilePath in ob.StateMachines)
                {
                    var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath);
                    // Add only existing files
                    if (MyFileSystem.FileExists(absolutePath))
                    {
                        if (!m_relativePathsToAbsolute.ContainsKey(relativeFilePath))
                        {
                            m_stateMachineDefinitionFilePaths.Add(absolutePath);
                        }

                        m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath);
                    }
                    else
                    {
                        MyLog.Default.WriteLine(relativeFilePath + " Mission File was not found.");
                        Debug.Fail(relativeFilePath + " Mission File was not found.");
                    }
                }

            // Load mission machines and level scripts from mods
            // Overrides vanilla files
            if(Session.Mods != null)
            {
                foreach (var modItem in Session.Mods)
                {
                    // First try is a mod archive
                    var directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.PublishedFileId + ".sbm");
                    if (!MyFileSystem.DirectoryExists(directoryPath))
                    {
                        directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.Name);
                        if(!MyFileSystem.DirectoryExists(directoryPath))
                            directoryPath = null;
                    }

                    if (!string.IsNullOrEmpty(directoryPath))
                    {
                        foreach (var filePath in MyFileSystem.GetFiles(directoryPath, "*", MySearchOption.AllDirectories))
                        {
                            var extension = Path.GetExtension(filePath);
                            var relativePath = MyFileSystem.MakeRelativePath(Path.Combine(directoryPath, "VisualScripts"), filePath);
                            if (extension == ".vs" || extension == ".vsc")
                            {
                                if(m_relativePathsToAbsolute.ContainsKey(relativePath))
                                    m_relativePathsToAbsolute[relativePath] = filePath;
                                else
                                    m_relativePathsToAbsolute.Add(relativePath, filePath);
                            }
                        }
                    }
                }
            }

            // Provider will compile all required scripts for the session.
            MyVSAssemblyProvider.Init(m_relativePathsToAbsolute.Values);
            // Retrive the Level script instances
            m_levelScripts = new CachingList<IMyLevelScript>();
            var scriptInstances = MyVSAssemblyProvider.GetLevelScriptInstances();
            if(scriptInstances != null)
            {
                scriptInstances.ForEach(script => m_levelScripts.Add(script));
            }
            m_levelScripts.ApplyAdditions();

            // Store the names of the level scripts
            m_runningLevelScriptNames = m_levelScripts.Select(x => x.GetType().Name).ToArray();
            m_failedLevelScriptExceptionTexts = new string[m_runningLevelScriptNames.Length];

            // mission manager initialization - state machine definitions
            m_smManager = new MyVSStateMachineManager();
            foreach (var stateMachineFilePath in m_stateMachineDefinitionFilePaths)
            {
                m_smManager.AddMachine(stateMachineFilePath);
            }
        }
コード例 #2
0
        public override void Init(MyObjectBuilder_SessionComponent sessionComponent)
        {
            base.Init(sessionComponent);

            // Only servers can run this session component
            if (!Session.IsServer)
            {
                return;
            }
            MyObjectBuilder_VisualScriptManagerSessionComponent ob = (MyObjectBuilder_VisualScriptManagerSessionComponent)sessionComponent;

            m_objectBuilder = ob;
            m_relativePathsToAbsolute.Clear();
            m_stateMachineDefinitionFilePaths.Clear();

            // Runs game started event
            m_firstUpdate = ob.FirstRun;

            // load vanilla level script files
            if (ob.LevelScriptFiles != null)
            {
                foreach (string relativeFilePath in ob.LevelScriptFiles)
                {
                    var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath);
                    // Add only existing files
                    if (MyFileSystem.FileExists(absolutePath))
                    {
                        m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath);
                    }
                    else
                    {
                        MyLog.Default.WriteLine(relativeFilePath + " Level Script was not found.");
                        Debug.Fail(relativeFilePath + " Level Script was not found.");
                    }
                }
            }

            // load vanilla mission manchines
            if (ob.StateMachines != null)
            {
                foreach (var relativeFilePath in ob.StateMachines)
                {
                    var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath);
                    // Add only existing files
                    if (MyFileSystem.FileExists(absolutePath))
                    {
                        if (!m_relativePathsToAbsolute.ContainsKey(relativeFilePath))
                        {
                            m_stateMachineDefinitionFilePaths.Add(absolutePath);
                        }

                        m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath);
                    }
                    else
                    {
                        MyLog.Default.WriteLine(relativeFilePath + " Mission File was not found.");
                        Debug.Fail(relativeFilePath + " Mission File was not found.");
                    }
                }
            }

            // Load mission machines and level scripts from mods
            // Overrides vanilla files
            if (Session.Mods != null)
            {
                foreach (var modItem in Session.Mods)
                {
                    // First try is a mod archive
                    var directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.PublishedFileId + ".sbm");
                    if (!MyFileSystem.DirectoryExists(directoryPath))
                    {
                        directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.Name);
                        if (!MyFileSystem.DirectoryExists(directoryPath))
                        {
                            directoryPath = null;
                        }
                    }

                    if (!string.IsNullOrEmpty(directoryPath))
                    {
                        foreach (var filePath in MyFileSystem.GetFiles(directoryPath, "*", MySearchOption.AllDirectories))
                        {
                            var extension    = Path.GetExtension(filePath);
                            var relativePath = MyFileSystem.MakeRelativePath(Path.Combine(directoryPath, "VisualScripts"), filePath);
                            if (extension == ".vs" || extension == ".vsc")
                            {
                                if (m_relativePathsToAbsolute.ContainsKey(relativePath))
                                {
                                    m_relativePathsToAbsolute[relativePath] = filePath;
                                }
                                else
                                {
                                    m_relativePathsToAbsolute.Add(relativePath, filePath);
                                }
                            }
                        }
                    }
                }
            }

            // Provider will compile all required scripts for the session.
            MyVSAssemblyProvider.Init(m_relativePathsToAbsolute.Values);
            // Retrive the Level script instances
            m_levelScripts = new CachingList <IMyLevelScript>();
            var scriptInstances = MyVSAssemblyProvider.GetLevelScriptInstances();

            if (scriptInstances != null)
            {
                scriptInstances.ForEach(script => m_levelScripts.Add(script));
            }
            m_levelScripts.ApplyAdditions();

            // Store the names of the level scripts
            m_runningLevelScriptNames         = m_levelScripts.Select(x => x.GetType().Name).ToArray();
            m_failedLevelScriptExceptionTexts = new string[m_runningLevelScriptNames.Length];

            // mission manager initialization - state machine definitions
            m_smManager = new MyVSStateMachineManager();
            foreach (var stateMachineFilePath in m_stateMachineDefinitionFilePaths)
            {
                m_smManager.AddMachine(stateMachineFilePath);
            }
        }
コード例 #3
0
        public string SendHttpResponseResponse(HttpListenerRequest request)
        {
            StringBuilder sb     = new StringBuilder();
            JsonWriter    writer = new JsonWriter(sb);

            switch (request.Url.AbsolutePath)
            {
            //case "/gc/collect/0":
            //    GC.Collect(0);
            //    break;
            //case "/gc/collect/1":
            //    GC.Collect(1);
            //    break;
            //case "/gc/collect/2":
            //    GC.Collect(2);
            //    break;
            case "/metrics/v1/server":
                int    usedPCU            = 0;
                int    maxPlayers         = 0;
                int    maxFactionCount    = 0;
                int    maxFloatingObjects = 0;
                int    maxGridSize        = 0;
                int    maxBlocksPerPlayer = 0;
                string blockLimit         = "";
                int    totalPCU           = 0;
                int    modCount           = 0;
                if (MySession.Static != null)
                {
                    if (MySession.Static.GlobalBlockLimits != null)
                    {
                        usedPCU = MySession.Static.GlobalBlockLimits.PCUBuilt;
                    }
                    maxPlayers         = MySession.Static.MaxPlayers;
                    maxFactionCount    = MySession.Static.MaxFactionsCount;
                    maxFloatingObjects = MySession.Static.MaxFloatingObjects;
                    maxGridSize        = MySession.Static.MaxGridSize;
                    maxBlocksPerPlayer = MySession.Static.MaxBlocksPerPlayer;
                    totalPCU           = MySession.Static.TotalPCU;
                    modCount           = MySession.Static.Mods.Count;
                    switch (MySession.Static.BlockLimitsEnabled)
                    {
                    case MyBlockLimitsEnabledEnum.GLOBALLY:
                        blockLimit = "globally";
                        break;

                    case MyBlockLimitsEnabledEnum.NONE:
                        blockLimit = "none";
                        break;

                    case MyBlockLimitsEnabledEnum.PER_FACTION:
                        blockLimit = "faction";
                        break;

                    case MyBlockLimitsEnabledEnum.PER_PLAYER:
                        blockLimit = "player";
                        break;
                    }
                }
                writer.WriteObjectStart();
                writer.WritePropertyName("Version");
                writer.Write(MyFinalBuildConstants.APP_VERSION_STRING_DOTS.ToString());
                writer.WritePropertyName("ServerName");
                writer.Write(MySandboxGame.ConfigDedicated.ServerName);
                writer.WritePropertyName("WorldName");
                writer.Write(MySandboxGame.ConfigDedicated.WorldName);
                writer.WritePropertyName("IsReady");
                writer.Write(MySession.Static != null && MySession.Static.Ready);
                writer.WritePropertyName("SimSpeed");
                writer.Write(Sync.ServerSimulationRatio);
                writer.WritePropertyName("SimulationCpuLoad");
                writer.Write((float)(int)Sync.ServerCPULoad);
                writer.WritePropertyName("TotalTime");
                writer.Write(MySandboxGame.TotalTimeInMilliseconds / 1000);
                writer.WritePropertyName("Players");
                writer.Write((Sync.Clients != null) ? (Sync.Clients.Count - 1) : 0);
                writer.WritePropertyName("UsedPCU");
                writer.Write(usedPCU);
                writer.WritePropertyName("MaxPlayers");
                writer.Write(maxPlayers);
                writer.WritePropertyName("MaxFactionsCount");
                writer.Write(maxFactionCount);
                writer.WritePropertyName("MaxFloatingObjects");
                writer.Write(maxFloatingObjects);
                writer.WritePropertyName("MaxGridSize");
                writer.Write(maxGridSize);
                writer.WritePropertyName("MaxBlocksPerPlayer");
                writer.Write(maxBlocksPerPlayer);
                writer.WritePropertyName("BlockLimitsEnabled");
                writer.Write(blockLimit);
                writer.WritePropertyName("TotalPCU");
                writer.Write(totalPCU);
                writer.WritePropertyName("ModCount");
                writer.Write(modCount);
                writer.WritePropertyName("SaveDuration");
                writer.Write(saveDuration);
                writer.WriteObjectEnd();
                break;

            case "/metrics/v1/load":
                writer.WriteArrayStart();
                LoadEvent loadEv;
                while (!loadEvents.Empty)
                {
                    if (loadEvents.TryDequeueBack(out loadEv))
                    {
                        writer.WriteObjectStart();
                        writer.WritePropertyName("ServerCPULoad");
                        writer.Write(loadEv.ServerCPULoad);
                        writer.WritePropertyName("ServerCPULoadSmooth");
                        writer.Write(loadEv.ServerCPULoadSmooth);
                        writer.WritePropertyName("ServerSimulationRatio");
                        writer.Write(loadEv.ServerSimulationRatio);
                        writer.WritePropertyName("ServerThreadLoad");
                        writer.Write(loadEv.ServerThreadLoad);
                        writer.WritePropertyName("ServerThreadLoadSmooth");
                        writer.Write(loadEv.ServerThreadLoadSmooth);
                        writer.WritePropertyName("MillisecondsInThePast");
                        writer.Write((DateTime.Now - loadEv.Occurred).TotalMilliseconds);
                        writer.WriteObjectEnd();
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/process":
                System.Diagnostics.Process currentProcess = System.Diagnostics.Process.GetCurrentProcess();
                writer.WriteObjectStart();
                writer.WritePropertyName("PrivateMemorySize64");
                writer.Write(currentProcess.PrivateMemorySize64);
                writer.WritePropertyName("VirtualMemorySize64");
                writer.Write(currentProcess.VirtualMemorySize64);
                writer.WritePropertyName("WorkingSet64");
                writer.Write(currentProcess.WorkingSet64);
                writer.WritePropertyName("NonpagedSystemMemorySize64");
                writer.Write(currentProcess.NonpagedSystemMemorySize64);
                writer.WritePropertyName("PagedMemorySize64");
                writer.Write(currentProcess.PagedMemorySize64);
                writer.WritePropertyName("PagedSystemMemorySize64");
                writer.Write(currentProcess.PagedSystemMemorySize64);
                writer.WritePropertyName("PeakPagedMemorySize64");
                writer.Write(currentProcess.PeakPagedMemorySize64);
                writer.WritePropertyName("PeakVirtualMemorySize64");
                writer.Write(currentProcess.PeakVirtualMemorySize64);
                writer.WritePropertyName("PeakWorkingSet64");
                writer.Write(currentProcess.PeakWorkingSet64);
                writer.WritePropertyName("GCLatencyMode");
                writer.Write((int)System.Runtime.GCSettings.LatencyMode);
                writer.WritePropertyName("GCIsServerGC");
                writer.Write(System.Runtime.GCSettings.IsServerGC);
                writer.WritePropertyName("GCTotalMemory");
                writer.Write(GC.GetTotalMemory(false));
                writer.WritePropertyName("GCMaxGeneration");
                writer.Write(GC.MaxGeneration);
                writer.WritePropertyName("GCCollectionCount0");
                writer.Write(GC.CollectionCount(0));
                writer.WritePropertyName("GCCollectionCount1");
                writer.Write(GC.CollectionCount(1));
                writer.WritePropertyName("GCCollectionCount2");
                writer.Write(GC.CollectionCount(2));
                writer.WriteObjectEnd();
                break;

            case "/metrics/v1/events":
                writer.WriteArrayStart();
                Event ev;
                while (!events.Empty)
                {
                    if (events.TryDequeueBack(out ev))
                    {
                        writer.WriteObjectStart();
                        writer.WritePropertyName("Type");
                        writer.Write(ev.Type);
                        writer.WritePropertyName("Text");
                        writer.Write(ev.Text);
                        writer.WritePropertyName("Tags");
                        writer.WriteArrayStart();
                        foreach (var tag in ev.Tags)
                        {
                            writer.Write(tag);
                        }
                        writer.WriteArrayEnd();
                        writer.WritePropertyName("SecondsInThePast");
                        writer.Write((DateTime.Now - ev.Occurred).TotalSeconds);
                        writer.WriteObjectEnd();
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/players":
                writer.WriteArrayStart();
                PlayerEvent playerEv;
                while (!playerEvents.Empty)
                {
                    if (playerEvents.TryDequeueBack(out playerEv))
                    {
                        writer.WriteObjectStart();
                        writer.WritePropertyName("Type");
                        writer.Write(playerEv.Type);
                        writer.WritePropertyName("SteamId");
                        writer.Write(playerEv.SteamId);
                        writer.WritePropertyName("MillisecondsInThePast");
                        writer.Write((DateTime.Now - playerEv.Occurred).TotalMilliseconds);
                        writer.WriteObjectEnd();
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/session/grids":
                writer.WriteArrayStart();
                if (MySession.Static != null && MySession.Static.Ready)
                {
                    ICollection <MyPlayer>         onlinePlayers = MySession.Static.Players.GetOnlinePlayers();
                    MyConcurrentHashSet <MyEntity> entities      = MyEntities.GetEntities();

                    Type      type  = typeof(MyEntities);
                    FieldInfo info  = type.GetField("m_entitiesForUpdateOnce", BindingFlags.NonPublic | BindingFlags.Static);
                    object    value = info.GetValue(null);
                    CachingList <MyEntity> m_entitiesForUpdateOnce = value as CachingList <MyEntity>;
                    List <long>            x_entitiesForUpdateOnce = new List <long>();

                    info  = type.GetField("m_entitiesForUpdate", BindingFlags.NonPublic | BindingFlags.Static);
                    value = info.GetValue(null);
                    MyDistributedUpdater <ConcurrentCachingList <MyEntity>, MyEntity> m_entitiesForUpdate = value as MyDistributedUpdater <ConcurrentCachingList <MyEntity>, MyEntity>;
                    List <long> x_entitiesForUpdate = new List <long>();

                    info  = type.GetField("m_entitiesForUpdate10", BindingFlags.NonPublic | BindingFlags.Static);
                    value = info.GetValue(null);
                    MyDistributedUpdater <CachingList <MyEntity>, MyEntity> m_entitiesForUpdate10 = value as MyDistributedUpdater <CachingList <MyEntity>, MyEntity>;
                    List <long> x_entitiesForUpdate10 = new List <long>();

                    info  = type.GetField("m_entitiesForUpdate100", BindingFlags.NonPublic | BindingFlags.Static);
                    value = info.GetValue(null);
                    MyDistributedUpdater <CachingList <MyEntity>, MyEntity> m_entitiesForUpdate100 = value as MyDistributedUpdater <CachingList <MyEntity>, MyEntity>;
                    List <long> x_entitiesForUpdate100 = new List <long>();

                    info  = type.GetField("m_entitiesForSimulate", BindingFlags.NonPublic | BindingFlags.Static);
                    value = info.GetValue(null);
                    MyDistributedUpdater <CachingList <MyEntity>, MyEntity> m_entitiesForSimulate = value as MyDistributedUpdater <CachingList <MyEntity>, MyEntity>;
                    List <long> x_entitiesForSimulate = new List <long>();

                    Torch.InvokeBlocking(() =>
                    {
                        x_entitiesForUpdateOnce = m_entitiesForUpdateOnce.Select((x) => x.EntityId).ToList();
                        x_entitiesForUpdate     = m_entitiesForUpdate.List.Select((x) => x.EntityId).ToList();
                        x_entitiesForUpdate10   = m_entitiesForUpdate10.List.Select((x) => x.EntityId).ToList();
                        x_entitiesForUpdate100  = m_entitiesForUpdate100.List.Select((x) => x.EntityId).ToList();
                        x_entitiesForSimulate   = m_entitiesForSimulate.List.Select((x) => x.EntityId).ToList();
                    });

                    bool IsConcealed(MyCubeGrid grid)
                    {
                        int NeedsUpdateMatches = 0;
                        int RegistedMatches    = 0;

                        if ((grid.NeedsUpdate & MyEntityUpdateEnum.BEFORE_NEXT_FRAME) > MyEntityUpdateEnum.NONE)
                        {
                            NeedsUpdateMatches++;
                            if (x_entitiesForUpdateOnce.Any((x) => x == grid.EntityId))
                            {
                                RegistedMatches++;
                            }
                        }
                        if ((grid.NeedsUpdate & MyEntityUpdateEnum.EACH_FRAME) > MyEntityUpdateEnum.NONE)
                        {
                            NeedsUpdateMatches++;
                            if (x_entitiesForUpdate.Any((x) => x == grid.EntityId))
                            {
                                RegistedMatches++;
                            }
                        }
                        if ((grid.NeedsUpdate & MyEntityUpdateEnum.EACH_10TH_FRAME) > MyEntityUpdateEnum.NONE)
                        {
                            NeedsUpdateMatches++;
                            if (x_entitiesForUpdate10.Any((x) => x == grid.EntityId))
                            {
                                RegistedMatches++;
                            }
                        }
                        if ((grid.NeedsUpdate & MyEntityUpdateEnum.EACH_100TH_FRAME) > MyEntityUpdateEnum.NONE)
                        {
                            NeedsUpdateMatches++;
                            if (x_entitiesForUpdate100.Any((x) => x == grid.EntityId))
                            {
                                RegistedMatches++;
                            }
                        }
                        if ((grid.NeedsUpdate & MyEntityUpdateEnum.SIMULATE) > MyEntityUpdateEnum.NONE)
                        {
                            NeedsUpdateMatches++;
                            if (x_entitiesForSimulate.Any((x) => x == grid.EntityId))
                            {
                                RegistedMatches++;
                            }
                        }

                        return(NeedsUpdateMatches > 0 && RegistedMatches == 0);
                    }

                    foreach (MyEntity item in entities)
                    {
                        MyCubeGrid myCubeGrid = item as MyCubeGrid;
                        if (myCubeGrid != null && !myCubeGrid.Closed && myCubeGrid.Physics != null)
                        {
                            long   steamId       = 0L;
                            string displayName   = string.Empty;
                            string factionTag    = string.Empty;
                            string factionName   = string.Empty;
                            long   groupEntityId = 0L;
                            if (myCubeGrid.BigOwners.Count > 0)
                            {
                                steamId = myCubeGrid.BigOwners[0];

                                MyIdentity myIdentity = MySession.Static.Players.TryGetIdentity(steamId);
                                if (myIdentity != null)
                                {
                                    displayName = myIdentity.DisplayName;
                                }

                                IMyFaction myFaction = MySession.Static.Factions.TryGetPlayerFaction(steamId);
                                if (myFaction != null)
                                {
                                    factionTag  = myFaction.Tag;
                                    factionName = myFaction.Name;
                                }
                            }

                            foreach (var group in MyCubeGridGroups.Static.Physical.Groups)
                            {
                                bool found = false;

                                foreach (var node in group.Nodes)
                                {
                                    if (node.NodeData != myCubeGrid)
                                    {
                                        continue;
                                    }

                                    groupEntityId = group.Nodes.OrderByDescending(x => x.NodeData.BlocksCount).First().NodeData.EntityId;
                                    found         = true;
                                    break;
                                }

                                if (found)
                                {
                                    break;
                                }
                            }

                            int conveyorInventoryBlockCount = 0;
                            int conveyorEndpointBlockCount  = 0;
                            int conveyorLineCount           = 0;
                            int conveyorConnectorCount      = 0;
                            if (myCubeGrid?.GridSystems?.ConveyorSystem != null)
                            {
                                type = myCubeGrid.GridSystems.ConveyorSystem.GetType();
                                conveyorInventoryBlockCount = (type.GetField("m_inventoryBlocks", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(myCubeGrid.GridSystems.ConveyorSystem) as HashSet <MyCubeBlock>).Count;
                                conveyorEndpointBlockCount  = (type.GetField("m_conveyorEndpointBlocks", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(myCubeGrid.GridSystems.ConveyorSystem) as HashSet <IMyConveyorEndpointBlock>).Count;
                                conveyorLineCount           = (type.GetField("m_lines", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(myCubeGrid.GridSystems.ConveyorSystem) as HashSet <MyConveyorLine>).Count;
                                conveyorConnectorCount      = (type.GetField("m_connectors", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(myCubeGrid.GridSystems.ConveyorSystem) as HashSet <MyShipConnector>).Count;
                            }

                            writer.WriteObjectStart();
                            writer.WritePropertyName("DisplayName");
                            writer.Write(myCubeGrid.DisplayName);
                            writer.WritePropertyName("EntityId");
                            writer.Write(myCubeGrid.EntityId);
                            writer.WritePropertyName("PhysicsGroupEntityId");
                            writer.Write(groupEntityId);
                            writer.WritePropertyName("GridSize");
                            writer.Write(myCubeGrid.GridSizeEnum == MyCubeSize.Large ? "Large" : "Small");
                            writer.WritePropertyName("BlocksCount");
                            writer.Write(myCubeGrid.BlocksCount);
                            writer.WritePropertyName("Mass");
                            writer.Write(myCubeGrid.Physics.Mass);
                            writer.WritePropertyName("LinearSpeed");
                            writer.Write(myCubeGrid.Physics.LinearVelocity.Length());
                            writer.WritePropertyName("DistanceToPlayer");
                            writer.Write(MySession.GetPlayerDistance(myCubeGrid, onlinePlayers));
                            writer.WritePropertyName("OwnerSteamId");
                            writer.Write(steamId);
                            writer.WritePropertyName("OwnerDisplayName");
                            writer.Write(displayName);
                            writer.WritePropertyName("OwnerFactionTag");
                            writer.Write(factionTag);
                            writer.WritePropertyName("OwnerFactionName");
                            writer.Write(factionName);
                            writer.WritePropertyName("IsPowered");
                            writer.Write(myCubeGrid.GridSystems.ResourceDistributor.ResourceStateByType(MyResourceDistributorComponent.ElectricityId, withRecompute: false) != MyResourceStateEnum.NoPower);
                            writer.WritePropertyName("PCU");
                            writer.Write(myCubeGrid.BlocksPCU);
                            writer.WritePropertyName("IsConcealed");
                            writer.Write(IsConcealed(myCubeGrid));
                            writer.WritePropertyName("DampenersEnabled");
                            writer.Write(myCubeGrid.DampenersEnabled);
                            writer.WritePropertyName("IsStatic");
                            writer.Write(myCubeGrid.Physics.IsStatic);
                            writer.WritePropertyName("ConveyorSystemInventoryBlockCount");
                            writer.Write(conveyorInventoryBlockCount);
                            writer.WritePropertyName("ConveyorSystemEndpointBlockCount");
                            writer.Write(conveyorEndpointBlockCount);
                            writer.WritePropertyName("ConveyorSystemLineCount");
                            writer.Write(conveyorLineCount);
                            writer.WritePropertyName("ConveyorSystemConnectorCount");
                            writer.Write(conveyorConnectorCount);
                            writer.WriteObjectEnd();
                        }
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/session/asteroids":
                writer.WriteArrayStart();
                if (MySession.Static != null && MySession.Static.Ready)
                {
                    MyConcurrentHashSet <MyEntity> entities = MyEntities.GetEntities();
                    foreach (MyEntity item in entities)
                    {
                        MyVoxelBase myVoxelBase = item as MyVoxelBase;
                        if (myVoxelBase != null && !(myVoxelBase is MyPlanet) && !myVoxelBase.Closed)
                        {
                            writer.WriteObjectStart();
                            writer.WritePropertyName("DisplayName");
                            writer.Write(myVoxelBase.StorageName);
                            writer.WritePropertyName("EntityId");
                            writer.Write(myVoxelBase.EntityId);
                            writer.WriteObjectEnd();
                        }
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/session/planets":
                writer.WriteArrayStart();
                if (MySession.Static != null && MySession.Static.Ready)
                {
                    MyConcurrentHashSet <MyEntity> entities = MyEntities.GetEntities();
                    foreach (MyEntity item in entities)
                    {
                        MyPlanet myPlanet = item as MyPlanet;
                        if (myPlanet != null && !myPlanet.Closed)
                        {
                            string storageName = myPlanet.StorageName;
                            long   entityId    = myPlanet.EntityId;
                            writer.WriteObjectStart();
                            writer.WritePropertyName("DisplayName");
                            writer.Write(storageName);
                            writer.WritePropertyName("EntityId");
                            writer.Write(entityId);
                            writer.WriteObjectEnd();
                        }
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/session/floatingObjects":
                writer.WriteArrayStart();
                if (MySession.Static != null && MySession.Static.Ready)
                {
                    ICollection <MyPlayer>         onlinePlayers = MySession.Static.Players.GetOnlinePlayers();
                    MyConcurrentHashSet <MyEntity> entities      = MyEntities.GetEntities();
                    foreach (MyEntity item in entities)
                    {
                        MyFloatingObject     myFloatingObject     = item as MyFloatingObject;
                        MyInventoryBagEntity myInventoryBagEntity = item as MyInventoryBagEntity;
                        if (myFloatingObject != null || myInventoryBagEntity != null)
                        {
                            string value  = string.Empty;
                            long   value2 = 0L;
                            string value3 = string.Empty;
                            float  value4 = 0f;
                            float  value5 = 0f;
                            float  value6 = 0f;
                            string value7 = string.Empty;
                            if (myFloatingObject != null)
                            {
                                if (myFloatingObject.Closed || myFloatingObject.Physics == null)
                                {
                                    continue;
                                }
                                value  = myFloatingObject.DisplayName;
                                value2 = myFloatingObject.EntityId;
                                value3 = "FloatingObject";
                                value4 = myFloatingObject.Physics.Mass;
                                value5 = myFloatingObject.Physics.LinearVelocity.Length();
                                value6 = MySession.GetPlayerDistance(myFloatingObject, onlinePlayers);
                                var def = MyDefinitionManager.Static.GetPhysicalItemDefinition(new MyDefinitionId(myFloatingObject.Item.Content.TypeId, myFloatingObject.Item.Content.SubtypeId));
                                value7 = def.DisplayNameText;
                            }
                            else if (myInventoryBagEntity != null)
                            {
                                if (myInventoryBagEntity.Closed || myInventoryBagEntity.Physics == null)
                                {
                                    continue;
                                }
                                value  = myInventoryBagEntity.DisplayName;
                                value2 = myInventoryBagEntity.EntityId;
                                value3 = "Bag";
                                value4 = myInventoryBagEntity.Physics.Mass;
                                value5 = myInventoryBagEntity.Physics.LinearVelocity.Length();
                                value6 = MySession.GetPlayerDistance(myInventoryBagEntity, onlinePlayers);
                                value7 = "Bag";
                            }
                            writer.WriteObjectStart();
                            writer.WritePropertyName("DisplayName");
                            writer.Write(value);
                            writer.WritePropertyName("EntityId");
                            writer.Write(value2);
                            writer.WritePropertyName("Kind");
                            writer.Write(value3);
                            writer.WritePropertyName("Mass");
                            writer.Write(value4);
                            writer.WritePropertyName("LinearSpeed");
                            writer.Write(value5);
                            writer.WritePropertyName("DistanceToPlayer");
                            writer.Write(value6);
                            writer.WritePropertyName("TypeDisplayName");
                            writer.Write(value7);
                            writer.WriteObjectEnd();
                        }
                    }
                }
                writer.WriteArrayEnd();
                break;

            case "/metrics/v1/session/factions":
                writer.WriteArrayStart();
                if (MySession.Static != null && MySession.Static.Ready)
                {
                    List <MyFaction> factions = MySession.Static.Factions.Select((x) => x.Value).ToList();
                    foreach (MyFaction myfaction in factions)
                    {
                        writer.WriteObjectStart();
                        writer.WritePropertyName("AcceptHumans");
                        writer.Write(myfaction.AcceptHumans);
                        writer.WritePropertyName("AutoAcceptMember");
                        writer.Write(myfaction.AutoAcceptMember);
                        writer.WritePropertyName("AutoAcceptPeace");
                        writer.Write(myfaction.AutoAcceptPeace);
                        writer.WritePropertyName("EnableFriendlyFire");
                        writer.Write(myfaction.EnableFriendlyFire);
                        writer.WritePropertyName("FactionId");
                        writer.Write(myfaction.FactionId);
                        writer.WritePropertyName("FounderId");
                        writer.Write(myfaction.FounderId);
                        writer.WritePropertyName("MemberCount");
                        writer.Write(myfaction.Members.Count);
                        writer.WritePropertyName("Name");
                        writer.Write(myfaction.Name);
                        writer.WritePropertyName("Tag");
                        writer.Write(myfaction.Tag);
                        writer.WritePropertyName("NPCOnly");
                        writer.Write(myfaction.Members.All((x) => MySession.Static.Players.IdentityIsNpc(x.Value.PlayerId)));
                        writer.WriteObjectEnd();
                    }
                }
                writer.WriteArrayEnd();
                break;
            }

            return(sb.ToString());
        }