コード例 #1
0
        private void Disarm()
        {
            if (!m_weaponArmed)
            {
                return;
            }

            Log.DebugLog("Disarming", Logger.severity.DEBUG);

            foreach (FixedWeapon weapon in m_weapons_fixed)
            {
                weapon.EngagerReleaseControl();
            }

            foreach (WeaponTargeting weapon in m_weapons_all)
            {
                weapon.CubeBlock.OnClosing -= Weapon_OnClosing;
            }

            m_weapons_fixed.ClearImmediate();
            m_weapons_all.ClearImmediate();

            m_weaponArmed     = false;
            m_weaponDataDirty = true;
        }
コード例 #2
0
 public void Clear()
 {
     m_obstacles.ClearImmediate();
 }