public void Initialize(CVisualizeSoftBody oVisSoftBody, int nParticleID) { _oVisSoftBody = oVisSoftBody; _ParticleID = nParticleID; name = string.Format("Par{0}", _ParticleID); transform.SetParent(_oVisSoftBody.transform); transform.localScale = _oVisSoftBody._vecSizeParticles; gameObject.SetActive(true); }
public void Initialize(CVisualizeSoftBody oVisSoftBody, int nShapeID) { _oVisSoftBody = oVisSoftBody; _ShapeID = nShapeID; transform.localScale = _oVisSoftBody._vecSizeShapes; _Color = Color.gray; // Placeholder color until requested the first time. gameObject.SetActive(true); name = string.Format("Shape{0}", _ShapeID); transform.SetParent(_oVisSoftBody.transform); }