public static void Init() { CVars.Initialize(); Load = new GameObject(); Load.AddComponent <Bypass>(); Load.AddComponent <Local>(); Load.AddComponent <GUIAimbot>(); Load.AddComponent <GUIWallhack>(); Load.AddComponent <GUIMisc>(); Load.AddComponent <GUICrosshair>(); Load.AddComponent <GUIEsp>(); Load.AddComponent <Misc>(); Load.AddComponent <Aimbot>(); Load.AddComponent <Wallhack>(); Load.AddComponent <ESP_Player>(); Load.AddComponent <ESP_Loot>(); Load.AddComponent <ESP_RaidHelper>(); Load.AddComponent <ESP_Resource>(); Load.AddComponent <ESP_Animal>(); Load.AddComponent <ESP_UpdateOBJs>(); UnityEngine.Object.DontDestroyOnLoad(Load); /*Load2 = new GameObject(); * Load2.AddComponent<Bypass>(); * Load2.AddComponent<Local>(); * UnityEngine.Object.DontDestroyOnLoad(Load);*/ }
private static void Initialize() { CVars.Initialize(); Entry.menuObject = new GameObject(); Entry.menuObject.AddComponent <Bypass>(); Entry.menuObject.AddComponent <HackLocal>(); Entry.menuObject.AddComponent <GUIMisc>(); Entry.menuObject.AddComponent <GUICrosshair>(); Entry.menuObject.AddComponent <GUIAimbot>(); Entry.menuObject.AddComponent <GUIEsp>(); Entry.menuObject.AddComponent <MiscHacks>(); Entry.menuObject.AddComponent <Aimbot>(); Entry.menuObject.AddComponent <PlayerESP>(); Entry.menuObject.AddComponent <LootESP>(); Entry.menuObject.AddComponent <RaidESP>(); Entry.menuObject.AddComponent <ResourceESP>(); UnityEngine.Object.DontDestroyOnLoad(Entry.menuObject); }