Esempio n. 1
0
        public static void Init()
        {
            CVars.Initialize();
            Load = new GameObject();
            Load.AddComponent <Bypass>();
            Load.AddComponent <Local>();
            Load.AddComponent <GUIAimbot>();
            Load.AddComponent <GUIWallhack>();
            Load.AddComponent <GUIMisc>();
            Load.AddComponent <GUICrosshair>();
            Load.AddComponent <GUIEsp>();
            Load.AddComponent <Misc>();
            Load.AddComponent <Aimbot>();
            Load.AddComponent <Wallhack>();
            Load.AddComponent <ESP_Player>();
            Load.AddComponent <ESP_Loot>();
            Load.AddComponent <ESP_RaidHelper>();
            Load.AddComponent <ESP_Resource>();
            Load.AddComponent <ESP_Animal>();
            Load.AddComponent <ESP_UpdateOBJs>();
            UnityEngine.Object.DontDestroyOnLoad(Load);

            /*Load2 = new GameObject();
             * Load2.AddComponent<Bypass>();
             * Load2.AddComponent<Local>();
             * UnityEngine.Object.DontDestroyOnLoad(Load);*/
        }
Esempio n. 2
0
 private static void Initialize()
 {
     CVars.Initialize();
     Entry.menuObject = new GameObject();
     Entry.menuObject.AddComponent <Bypass>();
     Entry.menuObject.AddComponent <HackLocal>();
     Entry.menuObject.AddComponent <GUIMisc>();
     Entry.menuObject.AddComponent <GUICrosshair>();
     Entry.menuObject.AddComponent <GUIAimbot>();
     Entry.menuObject.AddComponent <GUIEsp>();
     Entry.menuObject.AddComponent <MiscHacks>();
     Entry.menuObject.AddComponent <Aimbot>();
     Entry.menuObject.AddComponent <PlayerESP>();
     Entry.menuObject.AddComponent <LootESP>();
     Entry.menuObject.AddComponent <RaidESP>();
     Entry.menuObject.AddComponent <ResourceESP>();
     UnityEngine.Object.DontDestroyOnLoad(Entry.menuObject);
 }