public unsafe override bool GatherInput(XRControllerState[] state_controllers, out int controllerCount, out bool leftSet, out int leftSetIndex, out bool rightSet, out int rightSetIndex, out SideToSet sideToSet) { // defaults GatherInputDefaults(out controllerCount, out leftSet, out leftSetIndex, out rightSet, out rightSetIndex, out sideToSet); // reset controllers ResetControllers(state_controllers); // validate OpenVR is avaliable if (!isInit) { return(false); } if (system == null || !system.IsInputAvailable() || input.IsUsingLegacyInput()) { return(false); } // get controller connection status and side for (uint i = 0; i != OpenVR.k_unMaxTrackedDeviceCount; ++i) { if (!system.IsTrackedDeviceConnected(i)) { continue; } if (system.GetTrackedDeviceClass(i) != ETrackedDeviceClass.Controller) { continue; } // get controller type ETrackedPropertyError e = ETrackedPropertyError.TrackedProp_Success; system.GetStringTrackedDeviceProperty(i, ETrackedDeviceProperty.Prop_ControllerType_String, OpenVR_Shared.propertyText, (uint)OpenVR_Shared.propertyText.Capacity, ref e); if (e != ETrackedPropertyError.TrackedProp_Success) { continue; } // ignore gamepads if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_Gamepad)) { continue; } // get controller var controller = state_controllers[controllerCount]; controller.connected = true; // get controller type if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_ViveController)) { controller.type = XRInputControllerType.HTCVive; } else if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_ViveCosmosController)) { controller.type = XRInputControllerType.HTCViveCosmos; } else if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_IndexController)) { controller.type = XRInputControllerType.ValveIndex; } else if (OpenVR_Shared.propertyText.ToString().StartsWith(OpenVR_Shared.propertyText_Oculus.ToString())) { controller.type = XRInputControllerType.Oculus; } else if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_WMR)) { controller.type = XRInputControllerType.WMR; } else if (OpenVR_Shared.propertyText.Equals(OpenVR_Shared.propertyText_WMR_G2)) { controller.type = XRInputControllerType.WMR_G2; } // update controller side var role = system.GetControllerRoleForTrackedDeviceIndex(i); switch (role) { case ETrackedControllerRole.LeftHand: controller.side = XRControllerSide.Left; leftSet = true; leftSetIndex = controllerCount; leftHand = (int)i; break; case ETrackedControllerRole.RightHand: controller.side = XRControllerSide.Right; rightSet = true; rightSetIndex = controllerCount; rightHand = (int)i; break; default: controller.side = XRControllerSide.Unknown; break; } state_controllers[controllerCount] = controller; ++controllerCount; } // pre-finish/pre-resolve unknown controller sides GatherInputFinish(state_controllers, controllerCount, ref leftSet, ref leftSetIndex, ref rightSet, ref rightSetIndex, ref sideToSet); // update inputs var error = input.UpdateActionState(actionSets, (uint)Marshal.SizeOf <VRActiveActionSet_t>()); if (error != EVRInputError.None) { Debug.LogError("UpdateActionState: " + error.ToString()); } // get hands var controllerRight = new XRControllerState(); var controllerLeft = new XRControllerState(); if (rightSet) { controllerRight = state_controllers[rightSetIndex]; } if (leftSet) { controllerLeft = state_controllers[leftSetIndex]; } // update bumper buttons/touch controllerRight.buttonBumper.Update(GetButtonState(viveAction_BumperButton, viveSource_RightHand)); controllerLeft.buttonBumper.Update(GetButtonState(viveAction_BumperButton, viveSource_LeftHand)); controllerRight.touchBumper.Update(GetButtonState(viveAction_BumperTouch, viveSource_RightHand)); controllerLeft.touchBumper.Update(GetButtonState(viveAction_BumperTouch, viveSource_LeftHand)); // update trigger buttons/touch controllerRight.buttonTrigger.Update(GetButtonState(viveAction_TriggerButton, viveSource_RightHand)); controllerLeft.buttonTrigger.Update(GetButtonState(viveAction_TriggerButton, viveSource_LeftHand)); controllerRight.touchTrigger.Update(GetButtonState(viveAction_TriggerTouch, viveSource_RightHand)); controllerLeft.touchTrigger.Update(GetButtonState(viveAction_TriggerTouch, viveSource_LeftHand)); // update grip buttons/touch controllerRight.buttonGrip.Update(GetButtonState(viveAction_GripButton, viveSource_RightHand)); controllerLeft.buttonGrip.Update(GetButtonState(viveAction_GripButton, viveSource_LeftHand)); controllerRight.touchGrip.Update(GetButtonState(viveAction_GripTouch, viveSource_RightHand)); controllerLeft.touchGrip.Update(GetButtonState(viveAction_GripTouch, viveSource_LeftHand)); // update menu buttons/touch controllerRight.buttonMenu.Update(GetButtonState(viveAction_MenuButton, viveSource_RightHand)); controllerLeft.buttonMenu.Update(GetButtonState(viveAction_MenuButton, viveSource_LeftHand)); controllerRight.touchMenu.Update(GetButtonState(viveAction_MenuTouch, viveSource_RightHand)); controllerLeft.touchMenu.Update(GetButtonState(viveAction_MenuTouch, viveSource_LeftHand)); // update button/touch 1 controllerRight.button1.Update(GetButtonState(viveAction_Button1, viveSource_RightHand)); controllerLeft.button1.Update(GetButtonState(viveAction_Button1, viveSource_LeftHand)); controllerRight.touch1.Update(GetButtonState(viveAction_Touch1, viveSource_RightHand)); controllerLeft.touch1.Update(GetButtonState(viveAction_Touch1, viveSource_LeftHand)); // update button/touch 2 controllerRight.button2.Update(GetButtonState(viveAction_Button2, viveSource_RightHand)); controllerLeft.button2.Update(GetButtonState(viveAction_Button2, viveSource_LeftHand)); controllerRight.touch2.Update(GetButtonState(viveAction_Touch2, viveSource_RightHand)); controllerLeft.touch2.Update(GetButtonState(viveAction_Touch2, viveSource_LeftHand)); // update grip if (controllerRight.type == XRInputControllerType.HTCVive || controllerRight.type == XRInputControllerType.WMR) { controllerRight.grip.Update(controllerRight.buttonGrip.on ? 1 : 0);// simulate analog state } else { controllerRight.grip.Update(GetAnalogState(viveAction_Grip, viveSource_RightHand).x); } if (controllerLeft.type == XRInputControllerType.HTCVive || controllerLeft.type == XRInputControllerType.WMR) { controllerLeft.grip.Update(controllerLeft.buttonGrip.on ? 1 : 0);// simulate analog state } else { controllerLeft.grip.Update(GetAnalogState(viveAction_Grip, viveSource_LeftHand).x); } // update triggers controllerRight.trigger.Update(GetAnalogState(viveAction_Trigger, viveSource_RightHand).x); controllerLeft.trigger.Update(GetAnalogState(viveAction_Trigger, viveSource_LeftHand).x); // update trackpads / touch / button if (controllerRight.type == XRInputControllerType.HTCVive) { controllerRight.joystick.Update(GetAnalogState(viveAction_Touchpad1, viveSource_RightHand)); controllerRight.buttonJoystick.Update(GetButtonState(viveAction_Touchpad1_Button, viveSource_RightHand)); } else { controllerRight.joystick2.Update(GetAnalogState(viveAction_Touchpad1, viveSource_RightHand)); controllerRight.buttonJoystick2.Update(GetButtonState(viveAction_Touchpad1_Button, viveSource_RightHand)); } if (controllerLeft.type == XRInputControllerType.HTCVive) { controllerLeft.joystick.Update(GetAnalogState(viveAction_Touchpad1, viveSource_LeftHand)); controllerLeft.buttonJoystick.Update(GetButtonState(viveAction_Touchpad1_Button, viveSource_LeftHand)); } else { controllerLeft.joystick2.Update(GetAnalogState(viveAction_Touchpad1, viveSource_LeftHand)); controllerLeft.buttonJoystick2.Update(GetButtonState(viveAction_Touchpad1_Button, viveSource_LeftHand)); } // update joysticks / touch / button if (controllerRight.type != XRInputControllerType.HTCVive) { controllerRight.joystick.Update(GetAnalogState(viveAction_Joystick1, viveSource_RightHand)); controllerRight.touchJoystick.Update(GetButtonState(viveAction_Joystick1_Touch, viveSource_RightHand)); controllerRight.buttonJoystick.Update(GetButtonState(viveAction_Joystick1_Button, viveSource_RightHand)); } if (controllerLeft.type != XRInputControllerType.HTCVive) { controllerLeft.joystick.Update(GetAnalogState(viveAction_Joystick1, viveSource_LeftHand)); controllerLeft.touchJoystick.Update(GetButtonState(viveAction_Joystick1_Touch, viveSource_LeftHand)); controllerLeft.buttonJoystick.Update(GetButtonState(viveAction_Joystick1_Button, viveSource_LeftHand)); } // copy back hand updates if (rightSet) { state_controllers[rightSetIndex] = controllerRight; } if (leftSet) { state_controllers[leftSetIndex] = controllerLeft; } return(true); }