コード例 #1
0
        public MoleculeSpecies Create()
        {
            // find a name if not specified
            findName();

            // create main object of the species
            GameObject mol = new GameObject(name);

            mol.transform.position = Vector3.zero;

            float colliderRadius = 0;

            //
            // Find center of all gameObjects
            //

            Vector3 center = Vector3.zero;

            foreach (var obj in gameObjects)
            {
                // set main object as parent
                obj.transform.parent = mol.transform;

                center += obj.transform.position;

                // remove collider for performance boost
                if (obj.collider != null)
                {
                    obj.collider.enabled = false;
                    CellUnity.Utility.ScriptManager.RemoveComponent(obj.collider);
                }
            }

            center = center / gameObjects.Length;

            //
            // locate object to (0,0,0) by setting center to (0,0,0)
            // and calculate the colliderRadius by making sure every atom is inside this radius
            //
            foreach (var obj in gameObjects)
            {
                obj.transform.position -= center;

                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.min.x));
                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.min.y));
                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.min.z));
                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.max.x));
                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.max.y));
                colliderRadius = Math.Max(colliderRadius, Math.Abs(obj.renderer.bounds.max.z));
            }

            // Create a new species and add it to the CUE
            CUE             cue     = CUE.GetInstance();
            MoleculeSpecies species = cue.CreateMoleculeSpecies();

            species.Name = name;
            cue.AddSpecies(species);

            // Add the molecule script to the main object
            CellUnity.Molecule script = mol.AddComponent <CellUnity.Molecule>();
            script.Species = species;
            species.Mass   = mass;
            species.Size   = colliderRadius * 2;

            // Add a sphere collider to the main object
            SphereCollider sphereCollider = mol.AddComponent <SphereCollider> ();
            Rigidbody      rigidbody      = mol.AddComponent <Rigidbody> ();

            rigidbody.useGravity  = false;
            rigidbody.mass        = mass;
            sphereCollider.radius = colliderRadius;

            // Add a diffusion script to the main object
            View.Diffusion diffusion = mol.AddComponent <View.Diffusion> ();
            diffusion.Intensity = Diffusion;

            // create the prefab used as template for the species
            string assetPath = "Assets/Molecules/" + name + ".prefab";

            UnityEngine.Object prefab = PrefabUtility.CreateEmptyPrefab(assetPath);
            PrefabUtility.ReplacePrefab(mol, prefab);
            AssetDatabase.Refresh();

            species.PrefabPath = assetPath;

            EditorUtility.SetDirty(cue);

            // Delete game objects
            foreach (var obj in gameObjects)
            {
                GameObject.DestroyImmediate(obj);
            }
            GameObject.DestroyImmediate(mol);

            return(species);
        }