public override List <IPtrAccessor> GetConnections() { var list = new List <IPtrAccessor>(); CStorySceneFlowCondition resource = (CStorySceneFlowCondition)Chunk.data; if (Chunk != null) { CPtr <CStorySceneLinkElement> trueLink = resource.TrueLink; if (trueLink != null) { if (trueLink.Reference != null) { list.Add(trueLink); } } CPtr <CStorySceneLinkElement> falseLink = resource.FalseLink; if (falseLink != null) { if (falseLink.Reference != null) { list.Add(falseLink); } } } return(list); }
public override void UpdateView() { var height = Height; base.UpdateView(); Height = height; lblCondition.Text = ""; CStorySceneFlowCondition resource = (CStorySceneFlowCondition)Chunk.data; CPtr <IQuestCondition> questCondition = resource.QuestCondition; if (questCondition != null) { if (questCondition.Reference != null) { lblCondition.Click += delegate { FireSelectEvent(questCondition.Reference); }; // put something in the tex field: dynamic IQuestCondition = questCondition.Reference.data; //FIXME dynamic try { var factIdObj = IQuestCondition.FactId; if (factIdObj != null && factIdObj is CString) { lblCondition.Text = ((CString)factIdObj).val; } } catch (Exception) { lblCondition.Text = questCondition.Reference.REDName; } } } var commentObj = resource.Comment; if (commentObj != null && commentObj is CString) { lblCondition.Text = ((CString)commentObj).val; } }