protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(branchSpeed)); SerializeField(s, nameof(boundsOffset)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(TimelineMaxSize)); SerializeField(s, nameof(PeriodicalSendMax)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(displayDebug), boolAsByte: true); SerializeField(s, nameof(defaultStateId)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(listenEvents)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(uint__0)); SerializeField(s, nameof(CList_WorldInfo__1)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(standFX)); SerializeField(s, nameof(poufFX)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(zoneID)); SerializeField(s, nameof(radius)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(bounceType)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(soundGUID)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(SlowDTCurve)); SerializeField(s, nameof(Gem3DPath)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(hurtBehavior)); SerializeField(s, nameof(hitMax)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(stiff)); SerializeField(s, nameof(damp)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(MaxParticles)); SerializeField(s, nameof(Simulation)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(invalidationRadius)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(detectInLight)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(startActivated)); SerializeField(s, nameof(branchSpeed)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(presenceIndex)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(useTimeBeforeActivation)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(packageDescriptors)); SerializeField(s, nameof(costumeDescriptors)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(maxprojectiles)); SerializeField(s, nameof(ProjectilesDescList)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(gravity)); SerializeField(s, nameof(friction)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(position)); SerializeField(s, nameof(resetAngle)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(movement)); SerializeField(s, nameof(startTangent)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(int__0)); }
protected override void SerializeImpl(CSerializerObject s) { base.SerializeImpl(s); SerializeField(s, nameof(faction)); SerializeField(s, nameof(shape)); }