protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(branchSpeed));
     SerializeField(s, nameof(boundsOffset));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(TimelineMaxSize));
     SerializeField(s, nameof(PeriodicalSendMax));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(displayDebug), boolAsByte: true);
     SerializeField(s, nameof(defaultStateId));
 }
Beispiel #4
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(listenEvents));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(uint__0));
     SerializeField(s, nameof(CList_WorldInfo__1));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(standFX));
     SerializeField(s, nameof(poufFX));
 }
Beispiel #7
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(zoneID));
     SerializeField(s, nameof(radius));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(bounceType));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(soundGUID));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(SlowDTCurve));
     SerializeField(s, nameof(Gem3DPath));
 }
Beispiel #11
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(hurtBehavior));
     SerializeField(s, nameof(hitMax));
 }
Beispiel #12
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(stiff));
     SerializeField(s, nameof(damp));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(MaxParticles));
     SerializeField(s, nameof(Simulation));
 }
Beispiel #14
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(invalidationRadius));
 }
Beispiel #15
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(detectInLight));
 }
Beispiel #16
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(startActivated));
     SerializeField(s, nameof(branchSpeed));
 }
Beispiel #17
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(presenceIndex));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(useTimeBeforeActivation));
 }
Beispiel #19
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(packageDescriptors));
     SerializeField(s, nameof(costumeDescriptors));
 }
Beispiel #20
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(maxprojectiles));
     SerializeField(s, nameof(ProjectilesDescList));
 }
Beispiel #21
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(gravity));
     SerializeField(s, nameof(friction));
 }
Beispiel #22
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 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(position));
     SerializeField(s, nameof(resetAngle));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(movement));
     SerializeField(s, nameof(startTangent));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(int__0));
 }
 protected override void SerializeImpl(CSerializerObject s)
 {
     base.SerializeImpl(s);
     SerializeField(s, nameof(faction));
     SerializeField(s, nameof(shape));
 }