void Start () { // Get components: go_CurrentCamera = v_ViewportCamera; Engine = GetComponent<CS_VehicleEngine>(); v_InteriorPanels = GetComponent<CS_WheeledTankInteriorPanels>(); v_TankWeapons = GetComponent<CS_WheeledTankWeapons_00>(); } // END - Start
// public UnityEngine.UI.Image v_TankBase; // END - VARIABLES void Start() { v_GunView = GameObject.Find("MainScreen_GunView"); v_Viewfinder = GameObject.Find("MainScreen_Viewport"); v_Engine = GetComponentInParent <CS_VehicleEngine>(); v_TankWeapons = GetComponentInParent <CS_WheeledTankWeapons_00>(); v_RocketTargetUI = GOGUI_RocketTarget.GetComponent <CS_RocketTargetUI_00>(); v_ConsoleParticleSystem = GameObject.Find("PanelDeficiencyParticle").GetComponent <ParticleSystem>(); v_ConsoleSparkEmitter = v_ConsoleParticleSystem.emission; v_ConsoleSparkEmitter.rate = 0; if (!v_Viewfinder.activeSelf) { v_Viewfinder.SetActive(true); } if (v_GunView.activeSelf) { v_GunView.SetActive(false); } } // END - Start