コード例 #1
0
ファイル: CS_MainController.cs プロジェクト: Jeanmilost/Unity
    /**
     * Starts the script
     */
    void Start()
    {
        // get the curve object
        m_Curve = GameObject.Find("Curve");
        Debug.Assert(m_Curve);

        // get the curve script
        m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>();
        Debug.Assert(m_CurveController);

        m_CurveController.OnDoIgnoreHit = OnDoIgnoreHit;
    }
コード例 #2
0
    /**
     * Starts the script
     */
    void Start()
    {
        // get the toggle component
        m_Toggle = GetComponent <Toggle>();
        Debug.Assert(m_Toggle);

        // add listener to know when the Toggle value changes
        m_Toggle.onValueChanged.AddListener(delegate { OnToggleValueChanged(m_Toggle); });

        // get the curve object
        m_Curve = GameObject.Find("Curve");
        Debug.Assert(m_Curve);

        // get the curve script
        m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>();
        Debug.Assert(m_CurveController);
    }
コード例 #3
0
    /**
     * Starts the script
     */
    void Start()
    {
        // get the toggle component
        m_Edit = GetComponent <InputField>();
        Debug.Assert(m_Edit);

        // add listener to know when the Toggle value changes
        m_Edit.onEndEdit.AddListener(delegate { OnEndEdit(m_Edit); });

        // get the curve object
        m_Curve = GameObject.Find("Curve");
        Debug.Assert(m_Curve);

        // get the curve script
        m_CurveController = m_Curve.GetComponentInChildren <CS_CurveController>();
        Debug.Assert(m_CurveController);
    }